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The motion dynamics of snakes and worms
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 15th annual conference on Computer graphics and interactive techniques table of contents
Pages: 169 - 173  
Year of Publication: 1988
ISBN:0-89791-275-6
Also published in ...
Author
Gavin S. P. Miller  Alias Research Inc., 110 Richmond St. East, Toronto, Canada, M5C 1P1
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 14,   Downloads (12 Months): 144,   Citation Count: 35
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ABSTRACT

Legless figures such as snakes and worms are modelled as mass-spring systems. Muscle contractions are simulated by animating the spring tensions. Directional friction due to the surface structure is included in the dynamic model and legless figure locomotion results. Various modes of locomotion are described.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Coquillart, Sabine, "A Control-Point-Based Sweeping Technique", IEEE Computer Graphics and Applications, November 1987 pp 36-45.
 
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Culhane, John, "Special Effects in the Movies", Hilltown Press, Inc., ISBN 0-345-34536-3, November 1981.
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Johnson, Lee W., R. Dean Riess, "Numerical Analysis", Addison-Welsey Publishing Company Inc. 1982. ISBN 0-201-10392- 3.
 
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Klauber, Lawrence M., "Rattlesnakes", University of California Press, 1982. ISBN 0-520-04039-2.
 
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Mehrtens, John M., "Living Snakes of the World", Sterling Publishing Co. Inc., New York. Blandford Press Dorset, England. 1987. ISBN 0-8069-6460-X.
 
9
Miller, Gavin S. P., "Computer Display and Manufacture of 3-D Models", Ph.D. thesis, June 1987, Cambridge University Engineering Department, Cambridge, England.
 
10
O'Neill, Eileen, personal communication Nov. 1987.
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Willhelms, Jane and Matthew Moore, "Dynamics for Everyone", Appendix 1, SIGGRAPH '87 Course 10, Computer Animation : 3-D Motion Specification and Control pp 145-146.

CITED BY  35