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Subanosecond pixel rendering with million transistor chips
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 15th annual conference on Computer graphics and interactive techniques table of contents
Pages: 41 - 49  
Year of Publication: 1988
ISBN:0-89791-275-6
Also published in ...
Authors
Nader Gharachorloo  IBM Research Division, Thomas J. Watson Research Center, Yorktown Heights, NY
Satish Gupta  IBM Research Division, Thomas J. Watson Research Center, Yorktown Heights, NY
Erden Hokenek  IBM Research Division, Thomas J. Watson Research Center, Yorktown Heights, NY
Peruvemba Balasubramanian  IBM Research Division, Thomas J. Watson Research Center, Yorktown Heights, NY
Bill Bogholtz  IBM Research Division, Thomas J. Watson Research Center, Yorktown Heights, NY
Christian Mathieu  IBM Research Division, Thomas J. Watson Research Center, Yorktown Heights, NY
Christos Zoulas  IBM Research Division, Thomas J. Watson Research Center, Yorktown Heights, NY
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 1,   Downloads (12 Months): 14,   Citation Count: 10
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ABSTRACT

The desire for higher performance and higher resolution continuously increases the pixel update rates needed in high performance graphics systems. The increasing density of memory chips on the other hand reduces the pixel update rate that can be provided by the frame buffer. We present the design of a VLSI chip and a graphics system that can sustain sub-nanosecond pixel rendering rates for three-dimensional polygons and can be used to render about a million Z-Buffered and Gourard shaded polygons per second. The chip has been designed at the IBM Research Division's Thomas J. Watson Research Center.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
S. Demetrescu. High Speed Image Rastcrization Using Scan Line Access Memories. Proc. 1985 Chapel Hill Conference on VLSI, pages 221-243, Computer Science Press, 1985.
 
2
H. Fuchs and J. Poulton. Pixel Planes: A VLSl-Oriented Design for a Raster Graphics Engine. VLSI Design, 2(3):20-28, 3rd. Quarter 1981.
 
3
A. Garcia. ACE: A High Performance Multiprocessor Workstation, IBM Internal Communication, IBM Thomas J. Watson Research Center, 1987.
 
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N. Gharachorloo, S. Gupta, E. Hokenek, P. Balasubramanian, W. Bogholtz, C. Mathieu, and C. Zoulas. A Million Transistor Systolic Array Graphics Engine. Proceedings of International Conference on Systolic Arrays, San Diego, May 1988.
 
6
N. Gharachorloo and C. Pottle. SUPER BUFFER: A Systolic VLSI Graphics Engine for Real Time Raster Image Generation. Proc. 1985 Chapel Hill Conference on VLSI, pages 285-305, Computer Science Press, 1985.
7
 
8
Bart Locanthi. Object Oriented Raster Displays. Proceedings of Caltech Conference on VLSI, pages 215-225, January 1979.
 
9
A.J. Myers. An Efficient Visible Surface Program, Ohio State University, Report to the NSF, July 1975.
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12
G.S. Watkins. A Real Time Visible Surface Algorithm, University of Utah, Computer Science Department, June 1970.
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CITED BY  10

Collaborative Colleagues:
Nader Gharachorloo: colleagues
Satish Gupta: colleagues
Erden Hokenek: colleagues
Peruvemba Balasubramanian: colleagues
Bill Bogholtz: colleagues
Christian Mathieu: colleagues
Christos Zoulas: colleagues