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Synthesizing sounds from rigid-body simulations
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Source Symposium on Computer Animation archive
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation table of contents
San Antonio, Texas
SESSION: Natural phenomena table of contents
Pages: 175 - 181  
Year of Publication: 2002
ISBN:1-58113-573-4
Authors
James F. O'Brien  University of California, Berkeley
Chen Shen  University of California, Berkeley
Christine M. Gatchalian  University of California, Berkeley
Sponsors
Eurographics: Eurographics
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 4,   Downloads (12 Months): 61,   Citation Count: 17
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ABSTRACT

This paper describes a real-time technique for generating realistic and compelling sounds that correspond to the motions of rigid objects. By numerically precomputing the shape and frequencies of an object's deformation modes, audio can be synthesized interactively directly from the force data generated by a standard rigid-body simulation. Using sparse-matrix eigen-decomposition methods, the deformation modes can be computed efficiently even for large meshes. This approach allows us to accurately model the sounds generated by arbitrarily shaped objects based only on a geometric description of the objects and a handful of material parameters. We validate our method by comparing results from a simulated set of wind chimes to audio measurements taken from a real set.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  17

Collaborative Colleagues:
James F. O'Brien: colleagues
Chen Shen: colleagues
Christine M. Gatchalian: colleagues