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ABSTRACT
We present an adaptive scheme for the interactive animation and display of ocean waves far from the coast. Relying on a procedural wave model, the method restricts computations to the visible part of the ocean surface, adapts the geometric resolution to the viewing distance and only considers the visible waves wavelengths. This yields real-time performances, even when the camera moves. The method allows the user to interactively fly over an unbounded animated ocean, which was not possible using previous approaches.
REFERENCES
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CITED BY 15
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N. Rasmussen , D. Enright , D. Nguyen , S. Marino , N. Sumner , W. Geiger , S. Hoon , R. Fedkiw, Directable photorealistic liquids, Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation, August 27-29, 2004, Grenoble, France
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N. Thürey , F. Sadlo , S. Schirm , M. Müller-Fischer , M. Gross, Real-time simulations of bubbles and foam within a shallow water framework, Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation, August 02-04, 2007, San Diego, California
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