|
ABSTRACT
We present a technique which allows subtle nonlinear quasi-static deformations of articulated characters to be compactly approximated by data-dependent eigenbases which are optimized for real time rendering on commodity graphics hardware. The method extends the common Skeletal-Subspace Deformation (SSD) technique to provide efficient approximations of the complex deformation behaviours exhibited in simulated, measured, and artist-drawn characters. Instead of storing displacements for key poses (which may be numerous), we precompute principal components of the deformation influences for individual kinematic joints, and so construct error-optimal eigenbases describing each joint's deformation subspace. Pose-dependent deformations are then expressed in terms of these reduced eigenbases, allowing precomputed coefficients of the eigenbasis to be interpolated at run time. Vertex program hardware can then efficiently render nonlinear skin deformations using a small number of eigendisplacements stored in graphics hardware. We refer to the final resulting character skinning construct as the model's EigenSkin. Animation results are presented for a very large nonlinear finite element model of a human hand rendered in real time at minimal cost to the main CPU.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
 |
1
|
|
| |
2
|
|
| |
3
|
|
| |
4
|
CANI-GASCUEL, M.-P. 1998. Layered Deformable Models with Implicit Surfaces. In Graphics Interface, 201-208.
|
 |
5
|
|
| |
6
|
|
| |
7
|
CURIOUS LABS INC. Poser 4, Santa Cruz, CA., http://www.curiouslabs.com/products/poser4.
|
 |
8
|
|
| |
9
|
DHONDT, G., AND WITTIG, K. CalculiX: A Free Software Three-Dimensional Structural Finite Element Program, http://www.calculix.de.
|
| |
10
|
|
 |
11
|
|
| |
12
|
HERMAN, D. L. 2001. Using Precomputed Cloth Simulations for Interactive Applications. In SIGGRAPH 2001 Conference Abstracts and Applications, Addison Wesley, Annual Conference Series, ACM SIGGRAPH.
|
| |
13
|
HYVARINEN, A., OJA, E., AND KARHUNEN, J. 2001. Independent Component Analysis. Wiley, Johns and Sons, Inc.
|
| |
14
|
IMMERSION CORPORATION. CyberGlove, http://www.immersion.com.
|
| |
15
|
|
 |
16
|
|
| |
17
|
JAMES, D. L., AND PAI, D. K. 2002. Real time simulation of elastokinematic models. In ICRA2002: IEEE International Conference on Robotics and Automation.
|
| |
18
|
JOLLIFFE, I. 1986. Principal Component Analysis. Springer Verlag.
|
 |
19
|
|
| |
20
|
|
 |
21
|
|
| |
22
|
LOOP, C. 1987. Smooth Subdivision Surfaces Based on Triangles. Master's thesis, University of Utah, Department of Mathematics.
|
| |
23
|
|
| |
24
|
|
| |
25
|
|
 |
26
|
|
| |
27
|
|
 |
28
|
Dinesh K. Pai , Kees van den Doel , Doug L. James , Jochen Lang , John E. Lloyd , Joshua L. Richmond , Som H. Yau, Scanning physical interaction behavior of 3D objects, Proceedings of the 28th annual conference on Computer graphics and interactive techniques, p.87-96, August 2001
[doi> 10.1145/383259.383268]
|
| |
29
|
|
 |
30
|
|
| |
31
|
PICINBONO, G., DELINGETTE, H., AND AYACHE, N. 2001. Non-linear and anisotropic elastic soft tissue models for medical simulation. In ICRA2001: IEEE International Conference on Robotics and Automation.
|
| |
32
|
|
| |
33
|
|
| |
34
|
SCHOBERL, J. 1997. NETGEN - An advancing front 2D/3D-mesh generator based on abstract rules. Comput.Visual.Sci 1, 41-52.
|
| |
35
|
SINGH, K., AND KOKKEVIS, E. 2000. Skinning Characters using Surface-Oriented Free-Form Deformations. In Graphics Interface 2000, 35-42.
|
 |
36
|
|
| |
37
|
TERZOPOULOS, D., AND FLEISCHER, K. 1988. Deformable Models. The Visual Computer 4, 306-331.
|
| |
38
|
|
| |
39
|
TURK, M., AND PENTLAND, A. 1991. Eigen faces for recognition. Jrnl. Cognitive Neuroscience 3, 71-86.
|
| |
40
|
|
| |
41
|
ZHUANG, Y., AND CANNY, J. 1999. Real-time Simulation of Physically Realistic Global Deformation. In IEEE Vis'99 Late Breaking Hot Topics.
|
| |
42
|
ZIENKIEWICZ, O. C. 1977. The Finite Element Method. McGraw-Hill Book Company (UK) Limited, Maidenhead, Berkshire, England.
|
CITED BY 42
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Lawrence D. Cutler , Reid Gershbein , Xiaohuan Corina Wang , Cassidy Curtis , Erwan Maigret , Luca Prasso , Peter Farson, An art-directed wrinkle system for CG character clothing, Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation, July 29-31, 2005, Los Angeles, California
|
|
|
Steve Capell , Matthew Burkhart , Brian Curless , Tom Duchamp , Zoran Popović, Physically based rigging for deformable characters, Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation, July 29-31, 2005, Los Angeles, California
|
|
|
|
|
|
|
|
|
|
|
|
Jin Huang , Xiaohan Shi , Xinguo Liu , Kun Zhou , Li-Yi Wei , Shang-Hua Teng , Hujun Bao , Baining Guo , Heung-Yeung Shum, Subspace gradient domain mesh deformation, ACM Transactions on Graphics (TOG), v.25 n.3, July 2006
|
|
|
|
|
|
|
|
|
Steve Capell , Matthew Burkhart , Brian Curless , Tom Duchamp , Zoran Popović, Physically based rigging for deformable characters, Graphical Models, v.69 n.1, p.71-87, January, 2007
|
|
|
Ladislav Kavan , Rachel McDonnell , Simon Dobbyn , Jiří Žára , Carol O'Sullivan, Skinning arbitrary deformations, Proceedings of the 2007 symposium on Interactive 3D graphics and games, April 30-May 02, 2007, Seattle, Washington
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Lawrence D. Cutler , Reid Gershbein , Xiaohuan Corina Wang , Cassidy Curtis , Erwan Maigret , Luca Prasso , Peter Farson, An art-directed wrinkle system for CG character clothing and skin, Graphical Models, v.69 n.5-6, p.219-230, September, 2007
|
|
|
|
|
|
David Jacka , Ashley Reid , Bruce Merry , James Gain, A comparison of linear skinning techniques for character animation, Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, October 29-31, 2007, Grahamstown, South Africa
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Nico Galoppo , Miguel A. Otaduy , William Moss , Jason Sewall , Sean Curtis , Ming C. Lin, Controlling deformable material with dynamic morph targets, Proceedings of the 2009 symposium on Interactive 3D graphics and games, February 27-March 01, 2009, Boston, Massachusetts
|
|
|
|
|
|
|
|