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ABSTRACT
Vertex deformation is a popular technique to animate an erstwhile static object. It is difficult, however, to deform those vertices near multiple limbs of the controlling stick-figure skeleton while maintaining a natural-appearing surface.By applying convolution to the medial axis/surface of the object, the weights associated with vertex deformation can be computed automatically. Fewer undesired artifacts are evidenced in the animated surface.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 10
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Laks Raghupathi , Laurent Grisoni , Francois Faure , Damien Marchal , Marie-Paule Cani , Christophe Chaillou, An Intestinal Surgery Simulator: Real-Time Collision Processing and Visualization, IEEE Transactions on Visualization and Computer Graphics, v.10 n.6, p.708-718, November 2004
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