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Model-based reconstruction for creature animation
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Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation table of contents
San Antonio, Texas
SESSION: Skinning table of contents
Pages: 139 - 146  
Year of Publication: 2002
ISBN:1-58113-573-4
Authors
Maryann Simmons  University of California, Santa Cruz
Jane Wilhelms  University of California, Santa Cruz
Allen Van Gelder  University of California, Santa Cruz
Sponsors
Eurographics: Eurographics
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

An semi-automatic technique for creating 3D models of creatures suitable for animation is presented. An anatomically based canonical model is deformed, given a sparse set of feature points derived from measurements describing the target animal. The layered canonical model is built on top of an articulated structure hierarchy and contains a representation of the animal's skeleton, muscles, and skin. The joint hierarchy and associated body components are transformed based on the input data. A denser set of feature points is then automatically generated from the new underlying structural components. The feature points are used to deform the attached mesh skin representation, using a segmented interpolation approach. Results are shown using measurements from a scale model and from a live horse. Our main contributions are (1) a novel approach for automatically reconstructing complete jointed creatures from an anatomically based canonical model of similar structure; and (2) an integrated application of skin interpolation for both morphing and animation. In this research, we have addressed the problem in the context of modeling and animating horses; however, the general techniques that we have developed could be applied to a wide range of creatures, at the cost of constructing a canonical model for each creature type.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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SIMMONS, M., WILHELMS, J., AND VAN GELDER, A. 2002. A canonical horse model for animation and morphing. Technical Report UCSC-CRL-02-24, University of California, Santa Cruz, Jack Baskin School of Engineering.
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Collaborative Colleagues:
Maryann Simmons: colleagues
Jane Wilhelms: colleagues
Allen Van Gelder: colleagues