|
ABSTRACT
We present a process called multi-weight enveloping for deforming the skin geometry of the body of a digital creature around its skeleton. It is based on a deformation equation whose coefficients we compute using a statistical fit to an input training exercise. In this input, the skeleton and the skin move together, by arbitrary external means, through a range of motion representative of what the creature is expected to achieve in practice. The input can also come from existing pieces of handcrafted skin animation. Using a modified least-squares fitting technique, we compute the coefficients, or "weights", of the deformation equation. The result is that the equation generalizes the skin movement so that it applies well to other sequences of animation. The multi-weight deformation equation is computationally efficient to evaluate; once the training process is complete, even creatures with high levels of geometric detail can move at interactive frames rates with a look that approximates that of anatomical, physically-based models. We demonstrate the technique in a feature film production environment, on a human model whose input poses are sculpted by hand and an animal model whose input poses come from the output of an anatomically-based dynamic simulation.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
ALIAS|WAVEFRONT. 1998. Maya 1.0 Using Maya. Toronto, Ontario, Canada.
|
| |
2
|
|
 |
3
|
|
 |
4
|
|
| |
5
|
CINEFEX. 2000 2001. Cinefex. Riverside, CA, various issues, e.g., vol. 87 (Oct 2001), (Jurassic Park III); vol. 83 (Oct 2000), p. 104 (Hollow Man); vol. 82 (July 2000), p. 68 (Dinosaur).
|
| |
6
|
DEAN, E. B. 1988. Linear least squares for correlated data. In Proceedings of the Tenth Annual International Conference of the International Society of Parametric Analysts, http://techreports.larc.nasa.gov/ltrs/PDF/conf-10-ispa.pdf.
|
 |
7
|
|
| |
8
|
HOERL, A. E., AND KENNARD, R. W. 1970. Ridge regression: Biased estimation for nonorthogonal problems. Technometrics 12, 1, 55-67.
|
 |
9
|
|
| |
10
|
|
 |
11
|
|
| |
12
|
|
 |
13
|
|
| |
14
|
|
| |
15
|
|
| |
16
|
NG-THOW-HING, V., AND FIUME, E. 1997. Interactive display and animation of b-spline solids as muscle shape primitives. In Eurographics Workshop on Animation and Simulation 1997, 81-97.
|
| |
17
|
ORR, M. J. 1995. Local smoothing of radial basis function networks. In International Symposium on Artificial Neural Networks, http://www.anc.ed.ac.uk/mjo/rbf.html.
|
| |
18
|
|
 |
19
|
|
| |
20
|
SINGH, K., AND KOKKEVIS, E. 2000. Skinning characters using surface oriented free-form deformations. In Graphics Interface, 35-42.
|
 |
21
|
|
| |
22
|
SOFTIMAGE. 1992. Softimage V2.51 User's Guide. Montreal, Ontario, Canada.
|
| |
23
|
|
CITED BY 31
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Lawrence D. Cutler , Reid Gershbein , Xiaohuan Corina Wang , Cassidy Curtis , Erwan Maigret , Luca Prasso , Peter Farson, An art-directed wrinkle system for CG character clothing, Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation, July 29-31, 2005, Los Angeles, California
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Ladislav Kavan , Rachel McDonnell , Simon Dobbyn , Jiří Žára , Carol O'Sullivan, Skinning arbitrary deformations, Proceedings of the 2007 symposium on Interactive 3D graphics and games, April 30-May 02, 2007, Seattle, Washington
|
|
|
|
|
|
Lawrence D. Cutler , Reid Gershbein , Xiaohuan Corina Wang , Cassidy Curtis , Erwan Maigret , Luca Prasso , Peter Farson, An art-directed wrinkle system for CG character clothing and skin, Graphical Models, v.69 n.5-6, p.219-230, September, 2007
|
|
|
|
|
|
David Jacka , Ashley Reid , Bruce Merry , James Gain, A comparison of linear skinning techniques for character animation, Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, October 29-31, 2007, Grahamstown, South Africa
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Bruce Merry , Patrick Marais , James Gain, Analytic simplification of animated characters, Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, February 04-06, 2009, Pretoria, South Africa
|
|
|
|
|
|
|
|
|
|
|