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ABSTRACT
We introduce a new optimization algorithm for video sprites to animate realistic-looking characters. Video sprites are animations created by rearranging recorded video frames of a moving object. Our new technique to find good frame arrangements is based on repeated partial replacements of the sequence. It allows the user to specify animations using a flexible cost function. We also show a fast technique to compute video sprite transitions and a simple algorithm to correct for perspective effects of the input footage. We use our techniques to create character animations of animals, which are difficult both to train in the real world and to animate as 3D models.
REFERENCES
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Yoshifumi Kitamura , Rong Rong , Yoshinori Hirano , Kazuhiro Asai , Fumio Kishino, Video agent: interactive autonomous agents generated from real-world creatures, Proceedings of the 2008 ACM symposium on Virtual reality software and technology, October 27-29, 2008, Bordeaux, France
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Dan B. Goldman , Chris Gonterman , Brian Curless , David Salesin , Steven M. Seitz, Video object annotation, navigation, and composition, Proceedings of the 21st annual ACM symposium on User interface software and technology, October 19-22, 2008, Monterey, CA, USA
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Matthew Flagg , Atsushi Nakazawa , Qiushuang Zhang , Sing Bing Kang , Young Kee Ryu , Irfan Essa , James M. Rehg, Human video textures, Proceedings of the 2009 symposium on Interactive 3D graphics and games, February 27-March 01, 2009, Boston, Massachusetts
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