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Controlled animation of video sprites
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Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation table of contents
San Antonio, Texas
SESSION: Animation from motion/video data table of contents
Pages: 121 - 127  
Year of Publication: 2002
ISBN:1-58113-573-4
Authors
Arno Schödl  Georgia Institute of Technology, Atlanta, GA
Irfan A. Essa  Georgia Institute of Technology, Atlanta, GA
Sponsors
Eurographics: Eurographics
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 8,   Downloads (12 Months): 63,   Citation Count: 20
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ABSTRACT

We introduce a new optimization algorithm for video sprites to animate realistic-looking characters. Video sprites are animations created by rearranging recorded video frames of a moving object. Our new technique to find good frame arrangements is based on repeated partial replacements of the sequence. It allows the user to specify animations using a flexible cost function. We also show a fast technique to compute video sprite transitions and a simple algorithm to correct for perspective effects of the input footage. We use our techniques to create character animations of animals, which are difficult both to train in the real world and to animate as 3D models.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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CITED BY  20

Collaborative Colleagues:
Arno Schödl: colleagues
Irfan A. Essa: colleagues