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On-line locomotion generation based on motion blending
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Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation table of contents
San Antonio, Texas
SESSION: Animation from motion/video data table of contents
Pages: 105 - 111  
Year of Publication: 2002
ISBN:1-58113-573-4
Authors
Sang Il Park  Korea Advanced Institute of Science Technology
Hyun Joon Shin  Korea Advanced Institute of Science Technology
Sung Yong Shin  Korea Advanced Institute of Science Technology
Sponsors
Eurographics: Eurographics
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

Locomotion such as walking, jogging, and running is one of the most basic forms of daily human motions. However, the previous methods can hardly generate the convincing locomotion of a character following a curved path with a desired speed and style. Based on scattered data interpolation, we propose a novel approach for on-the-fly generation of convincing locomotion, given parameters such as speed, turning angle, and style, on top of others given in the previous approaches. We first present an incremental scheme for timewarping to align the example motion clips of various speeds. Then, we provide a novel scheme for joint angle blending which guarantees similar poses to have similar representations. Finally, we show how to adapt the blended motion to the target character and the environment in an on-line, real-time manner. The resulting motions are not only convincing but also effectively controlled to reflect animator's intention. Our approach is efficient enough for on-line applications such as real-time animation systems and video games.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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CITED BY  41

Collaborative Colleagues:
Sang Il Park: colleagues
Hyun Joon Shin: colleagues
Sung Yong Shin: colleagues