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ABSTRACT
While motion capture is commonplace in character animation, often the raw motion data itself is not used. Rather, it is first fit onto a skeleton and then edited to satisfy the particular demands of the animation. This process can introduce artifacts into the motion. One particularly distracting artifact is when the character's feet move when they ought to remain planted, a condition known as footskate. In this paper we present a simple, efficient algorithm for removing footskate. Our algorithm exactly satisfies footplant constraints without introducing disagreeable artifacts.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 33
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Matthew Stone , Doug DeCarlo , Insuk Oh , Christian Rodriguez , Adrian Stere , Alyssa Lees , Chris Bregler, Speaking with hands: creating animated conversational characters from recordings of human performance, ACM Transactions on Graphics (TOG), v.23 n.3, August 2004
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Yan Gao , Lizhuang Ma , Zhihua Chen , Xiaomao Wu, Motion normalization: the preprocess of motion data, Proceedings of the ACM symposium on Virtual reality software and technology, November 07-09, 2005, Monterey, CA, USA
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David A. Forsyth , Okan Arikan , Leslie Ikemoto , James O'Brien , Deva Ramanan, Computational studies of human motion: part 1, tracking and motion synthesis, Foundations and Trends® in Computer Graphics and Vision, v.1 n.2, p.77-254, July 2006
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