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Footskate cleanup for motion capture editing
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Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation table of contents
San Antonio, Texas
SESSION: Simulation, motion capture, editing table of contents
Pages: 97 - 104  
Year of Publication: 2002
ISBN:1-58113-573-4
Authors
Lucas Kovar  University of Wisconsin, Madison
John Schreiner  University of Wisconsin, Madison
Michael Gleicher  University of Wisconsin, Madison
Sponsors
Eurographics: Eurographics
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 9,   Downloads (12 Months): 91,   Citation Count: 33
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ABSTRACT

While motion capture is commonplace in character animation, often the raw motion data itself is not used. Rather, it is first fit onto a skeleton and then edited to satisfy the particular demands of the animation. This process can introduce artifacts into the motion. One particularly distracting artifact is when the character's feet move when they ought to remain planted, a condition known as footskate. In this paper we present a simple, efficient algorithm for removing footskate. Our algorithm exactly satisfies footplant constraints without introducing disagreeable artifacts.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  33

Collaborative Colleagues:
Lucas Kovar: colleagues
John Schreiner: colleagues
Michael Gleicher: colleagues