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Head shop: generating animated head models with anatomical structure
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Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation table of contents
San Antonio, Texas
SESSION: Heads, faces, hair table of contents
Pages: 55 - 63  
Year of Publication: 2002
ISBN:1-58113-573-4
Authors
Kolja Kähler  Max-Planck-lnstitut für Informatik, Saarbrücken
Jörg Haber  Max-Planck-lnstitut für Informatik, Saarbrücken
Hitoshi Yamauchi  Max-Planck-lnstitut für Informatik, Saarbrücken
Hans-Peter Seidel  Max-Planck-lnstitut für Informatik, Saarbrücken
Sponsors
Eurographics: Eurographics
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 4,   Downloads (12 Months): 83,   Citation Count: 33
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ABSTRACT

We present a versatile construction and deformation method for head models with anatomical structure, suitable for real-time physics-based facial animation. The model is equipped with landmark data on skin and skull, which allows us to deform the head in anthropometrically meaningful ways. On any deformed model, the underlying muscle and bone structure is adapted as well, such that the model remains completely animatable using the same muscle contraction parameters. We employ this general technique to fit a generic head model to imperfect scan data, and to simulate head growth from early childhood to adult age.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  33

Collaborative Colleagues:
Kolja Kähler: colleagues
Jörg Haber: colleagues
Hitoshi Yamauchi: colleagues
Hans-Peter Seidel: colleagues