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ABSTRACT
The linear strain measures that are commonly used in real-time animations of deformable objects yield fast and stable simulations. However, they are not suitable for large deformations. Recently, more realistic results have been achieved in computer graphics by using Green's non-linear strain tensor, but the non-linearity makes the simulation more costly and introduces numerical problems.In this paper, we present a new simulation technique that is stable and fast like linear models, but without the disturbing artifacts that occur with large deformations. As a precomputation step, a linear stiffness matrix is computed for the system. At every time step of the simulation, we compute a tensor field that describes the local rotations of all the vertices in the mesh. This field allows us to compute the elastic forces in a non-rotated reference frame while using the precomputed stiffness matrix. The method can be applied to both finite element models and mass-spring systems. Our approach provides robustness, speed, and a realistic appearance in the simulation of large deformations.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 53
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Jin Huang , Xinguo Liu , Hujun Bao , Baining Guo , Heung-Yeung Shum, Clustering method for fast deformation with constraints, Proceedings of the 2005 ACM symposium on Solid and physical modeling, p.221-226, June 13-15, 2005, Cambridge, Massachusetts
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Steve Capell , Matthew Burkhart , Brian Curless , Tom Duchamp , Zoran Popović, Physically based rigging for deformable characters, Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation, July 29-31, 2005, Los Angeles, California
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Jin Huang , Xinguo Liu , Hujun Bao , Baining Guo , Heung-Yeung Shum, An efficient large deformation method using domain decomposition, Computers and Graphics, v.30 n.6, p.927-935, December, 2006
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Steve Capell , Matthew Burkhart , Brian Curless , Tom Duchamp , Zoran Popović, Physically based rigging for deformable characters, Graphical Models, v.69 n.1, p.71-87, January, 2007
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Kai Xu , Zhi-Quan Cheng , Yanzhen Wang , Yueshan Xiong , Hao Zhang, Technical Section: Quality encoding for tetrahedral mesh optimization, Computers and Graphics, v.33 n.3, p.250-261, June, 2009
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Nuttapong Chentanez , Ron Alterovitz , Daniel Ritchie , Lita Cho , Kris K. Hauser , Ken Goldberg , Jonathan R. Shewchuk , James F. O'Brien, Interactive simulation of surgical needle insertion and steering, ACM Transactions on Graphics (TOG), v.28 n.3, August 2009
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