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Desiderata for agent argumentation protocols
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Source International Conference on Autonomous Agents archive
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1 table of contents
Bologna, Italy
SESSION: Session 4C: argumentation, persuation, and papers table of contents
Pages: 402 - 409  
Year of Publication: 2002
ISBN:1-58113-480-0
Authors
Peter McBurney  University of Liverpool, Liverpool, United Kingdom
Simon Parsons  University of Liverpool, Liverpool, United Kingdom
Michael Wooldridge  University of Liverpool, Liverpool, United Kingdom
Sponsors
SIGART: ACM Special Interest Group on Artificial Intelligence
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 5,   Downloads (12 Months): 40,   Citation Count: 23
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ABSTRACT

Designers of agent communications protocols are increasingly using formal dialogue games, adopted from argumentation theory, as the basis for structured agent interactions. We propose a set of desiderata for such protocols, drawing on recent research in agent interaction, on recent criteria for assessment of automated auction mechanisms and on elements of argumentation theory and political theory. We then assess several recent dialogue game protocols against our desiderata, revealing that each protocol has serious weaknesses. For comparison, we also assess the FIPA Agent Communications Language (ACL), thereby showing FIPA ACL to have limited applicability to dialogues not involving purchase negotiations. We conclude with a suggested checklist for designers of dialogue game protocols for agent interactions.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  23

Collaborative Colleagues:
Peter McBurney: colleagues
Simon Parsons: colleagues
Michael Wooldridge: colleagues