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ABSTRACT
Many classes of applications require multiagent navigation control algorithms to specify the movements and actions of heterogeneous groups containing thousands of characters. The scale and complexity of these interacting character groups require navigation control algorithms that are both generalizable and specifically tuned to particular character platforms. We propose a technique called simulation level of detail (LOD) that provides a simulation-based interface between navigation control algorithms and the specific mobile characters on which they operate. A simulation LOD efficiently models a character's ability to move given its dynamic state and provides this simplified version of the character to navigation controllers for use in run-time search algorithms that compute locomotion actions. We develop our simulation LOD algorithms on groups of physically simulated human and alien bicyclists and demonstrate reusable controllers that provide improvements in path following and herding tasks.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 7
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Nicolas Gaud , Franck Gechter , Stéphane Galland , Abderrafiâa Koukam, Holonic multiagent multilevel simulation application to real-time pedestrians simulation in urban environment, Proceedings of the 20th international joint conference on Artifical intelligence, p.1275-1280, January 06-12, 2007, Hyderabad, India
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