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Specifying agents with UML in robotic soccer
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Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 1 table of contents
Bologna, Italy
SESSION: Session 1A: agent oriented software engineering table of contents
Pages: 51 - 52  
Year of Publication: 2002
ISBN:1-58113-480-0
Author
Jan Murray  Institut für Informatik, Universität Koblenz-Landau, Universitätsstr. 1, Koblenz, GERMANY
Sponsors
SIGART: ACM Special Interest Group on Artificial Intelligence
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

The use of agents and multiagent systems is widespread in computer science nowadays. Thus the need for methods to specify agents in a clear and simple manner arises.In this paper we propose an approach to specifying agent behaviors with the help of UML statecharts. Agents are specified on different levels of abstraction. In addition a method for specifying multiagent plans with explicit cooperation is shown. As an example domain we chose robotic soccer, which lays the basis of the annual RoboCup competitions.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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J. Murray. Soccer Agents Think in UML. Diplomarbeit (D 610), Universität Koblenz-Landau, 2001.
 
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I. Noda. Soccer server: a simulator for RoboCup. In JSAI AI-Symposium, 1995.
 
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The Object Management Group. OMG Unified Modeling Language Specification, version 1.3 edition, June 1999.