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Using the Gamera framework for the recognition of cultural heritage materials
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Source International Conference on Digital Libraries archive
Proceedings of the 2nd ACM/IEEE-CS joint conference on Digital libraries table of contents
Portland, Oregon, USA
SESSION: Building and using cultural digital libraries table of contents
Pages: 11 - 17  
Year of Publication: 2002
ISBN:1-58113-513-0
Authors
Michael Droettboom  Johns Hopkins University, Baltimore, MD
Ichiro Fujinaga  Johns Hopkins University, Baltimore, MD
Karl MacMillan  Johns Hopkins University, Baltimore, MD
G. Sayeed Chouhury  Johns Hopkins University, Baltimore, MD
Tim DiLauro  Johns Hopkins University, Baltimore, MD
Mark Patton  Johns Hopkins University, Baltimore, MD
Teal Anderson  Johns Hopkins University, Baltimore, MD
Sponsor
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper presents a new toolkit for the creation of customized structured document recognition applications by domain experts. This open-source system, called Gamera, allows a user, with particular knowledge of the documents to be recognized, to combine image processing and recognition tools in an easy-to-use, interactive, graphical scripting environment. Gamera is one of the key technology components in a proposed international project for the digitization of diverse types of humanities documents.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Michael Droettboom: colleagues
Ichiro Fujinaga: colleagues
Karl MacMillan: colleagues
G. Sayeed Chouhury: colleagues
Tim DiLauro: colleagues
Mark Patton: colleagues
Teal Anderson: colleagues