ACM Home Page
Please provide us with feedback. Feedback
'Virtual family': an approach to introducing java programming
Full text PdfPdf (508 KB)
Source ACM SIGCSE Bulletin archive
Volume 34 ,  Issue 2  (June 2002) table of contents
Women and Computing
COLUMN: Invited papers table of contents
Pages: 40 - 43  
Year of Publication: 2002
ISSN:0097-8418
Authors
Willa Duplantis  University of British Columbia, Vancouver, BC, Canada
Eve MacGregor  University of British Columbia, Vancouver, BC, Canada
Maria Klawe  University of British Columbia, Vancouver, BC, Canada
Michele Ng  University of British Columbia, Vancouver, BC, Canada
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 0,   Downloads (12 Months): 24,   Citation Count: 3
Additional Information:

abstract   references   cited by   collaborative colleagues  

Tools and Actions: Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/543812.543827
What is a DOI?

ABSTRACT

This paper introduces and discusses Virtual Family (VF): A gender-neutral game-based software that introduces Java programming. VF provides a completely functioning game that students extend and enhance via programming. We discuss the background and context within which Virtual Family was developed and other available multimedia resources for teaching programming. The paper then goes on to describe Virtual Family's concept and design. Finally, feedback received from Virtual Family teaching workshops is related, as well as preliminary results from using VF in high-school teaching units. Virtual Family is under development in a research lab at the University of British Columbia and is an initiative of Supporting Women in InFormation Technology (SWIFT). SWIFT is a five-year research action and implementation project to increase the participation of women in Information Technology. Virtual Family is available free of charge to anyone interested in using it for teaching or outreach purposes, to order email ⟨swift@interchange.ubc.ca⟩.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
O'Grady, John (2001). "Survey of IT Occupations, 2000: Employer Survey. Overview of Survey Results. April, 2001." ⟨http://www.shrc.ca/lmi/SHRC_ogrady_report.pdf⟩ {09 Oct 2001}.
 
2
Myers, J. (July, 1999). "Women in high-tech fields in science and technology in British Columbia: Fact Sheet and Summary". Prepared for WISTTE ⟨http://taz.cs.ubc.ca/wistte/exec_summary.pdf⟩. {01 Oct 2001}.
3
 
4
Davies, A. R., Klawe, M., Ng, M., Nyhus, C., Sullivan, H. (2000). "Gender Issues in Computer Science Education". Proc. National Inst. Science Education Forum, Detroit.
 
5
Woodfield, R. (2000). Women, work and computing. Cambridge University Press, UK.
 
6
Chen, M. (1986). "Gender and Computers: the Beneficial Effects of Experience on Attitudes." Educational computing Research, Vol. 2(3).
 
7
Margolis, Jane and Fisher, Alan (2002). Unlocking the Clubhouse, Women in Computing. Cambridge, MA: MIT Press.
 
8
Askar, Petek, Yavuz, Hülya and Köksal, Metin. (1992). "Students' perception of computer assisted instruction environment and their attitudes towards computer assisted learning." Educational Research. Vol. 34(2).
 
9
Lyall, R., and McNamara, S. (2000). "Learning tool or pot-plant stand? Students' opinions of learning from a CAL program in a distance education context." Australian Journal of Educational Technology, Vol. 16(2).
 
10
Parr, Judy M. (1995). "How successful is "Successmaker"? Issues arising from an evaluation of computer assisted learning in a secondary school." Australian Journal of Educational Technology, Vol.11(1).
 
11
Csikszentmihalyi, M. (1990). Flow: The psychology of optimal experience. New York, NY: Harper and Row Publishers.
 
12
 
13
Sims, Rod (1999). "Interactivity on stage: Strategies for learner-designer communication," Australian Journal of Educational Technology, Vol. 15(3).
 
14
Johnston, Vivien M. (1987). "Attitudes towards microcomputers in learning: 1. Pupils and software for language development." Educational Research, Vol. 29(1).
 
15
 
16
Holmes, Mary (1995). "Interactivity Primer: Exploring the essence of good interactivity." <http://www.multimediator.com/ publications/write014.shtml> {12 Sep 2001}

Collaborative Colleagues:
Willa Duplantis: colleagues
Eve MacGregor: colleagues
Maria Klawe: colleagues
Michele Ng: colleagues