| 'Virtual family': an approach to introducing java programming |
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ACM SIGCSE Bulletin
archive
Volume 34 , Issue 2 (June 2002)
table of contents
Women and Computing
COLUMN: Invited papers
table of contents
Pages: 40 - 43
Year of Publication: 2002
ISSN:0097-8418
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Authors
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Willa Duplantis
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University of British Columbia, Vancouver, BC, Canada
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Eve MacGregor
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University of British Columbia, Vancouver, BC, Canada
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Maria Klawe
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University of British Columbia, Vancouver, BC, Canada
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Michele Ng
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University of British Columbia, Vancouver, BC, Canada
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Downloads (6 Weeks): 0, Downloads (12 Months): 24, Citation Count: 3
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ABSTRACT
This paper introduces and discusses Virtual Family (VF): A gender-neutral game-based software that introduces Java programming. VF provides a completely functioning game that students extend and enhance via programming. We discuss the background and context within which Virtual Family was developed and other available multimedia resources for teaching programming. The paper then goes on to describe Virtual Family's concept and design. Finally, feedback received from Virtual Family teaching workshops is related, as well as preliminary results from using VF in high-school teaching units. Virtual Family is under development in a research lab at the University of British Columbia and is an initiative of Supporting Women in InFormation Technology (SWIFT). SWIFT is a five-year research action and implementation project to increase the participation of women in Information Technology. Virtual Family is available free of charge to anyone interested in using it for teaching or outreach purposes, to order email 〈swift@interchange.ubc.ca〉.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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