| Computer games and scientific visualization |
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Communications of the ACM
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Volume 45 , Issue 7 (July 2002)
table of contents
How the virtual inspires the real
SPECIAL ISSUE: How the virtual inspires the real
table of contents
Pages: 40 - 44
Year of Publication: 2002
ISSN:0001-0782
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Downloads (6 Weeks): 11, Downloads (12 Months): 130, Citation Count: 2
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ABSTRACT
How should scientists approach the innovations in visualization-rendering systems increasingly derived from computer game tools, interfaces, navigation techniques, and plot lines?
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Altschul, S., Gish, W., Miller, W., Myers, E., and Lipman, D. Basic local alignment search tool. J. Molec. Biol. 215, 3 (Oct. 5, 1990), 403--410.
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Kumagai, J. Fighting in the streets. IEEE Spectrum 38, 2 (Feb. 2001), 68--71.
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Shachtman, N. New army soldiers: Game gamers. Wired News (Oct. 29, 2001).
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SGI. SGI launches a new era for graphics: Visual area networking (Jan. 29, 2002); see www.sgi.com/newsroom/press_releases/2002/january/van.html.
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Tran, K. U.S. video-game industry posts record sales. Wall Street Journal (Feb. 7, 2002), B5.
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CITED BY 2
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Mike Carbonaro , Maria Cutumisu , Harvey Duff , Stephanie Gillis , Curtis Onuczko , Jeff Siegel , Jonathan Schaeffer , Allan Schumacher , Duane Szafron , Kevin Waugh, Interactive story authoring: A viable form of creative expression for the classroom, Computers & Education, v.51 n.2, p.687-707, September, 2008
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