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Computer games and scientific visualization
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Communications of the ACM archive
Volume 45 ,  Issue 7  (July 2002) table of contents
How the virtual inspires the real
SPECIAL ISSUE: How the virtual inspires the real table of contents
Pages: 40 - 44  
Year of Publication: 2002
ISSN:0001-0782
Author
Theresa-Marie Rhyne  North Carolina State University, Raleigh
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 11,   Downloads (12 Months): 130,   Citation Count: 2
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ABSTRACT

How should scientists approach the innovations in visualization-rendering systems increasingly derived from computer game tools, interfaces, navigation techniques, and plot lines?


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Altschul, S., Gish, W., Miller, W., Myers, E., and Lipman, D. Basic local alignment search tool. J. Molec. Biol. 215, 3 (Oct. 5, 1990), 403--410.
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Kumagai, J. Fighting in the streets. IEEE Spectrum 38, 2 (Feb. 2001), 68--71.
 
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Shachtman, N. New army soldiers: Game gamers. Wired News (Oct. 29, 2001).
 
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SGI. SGI launches a new era for graphics: Visual area networking (Jan. 29, 2002); see www.sgi.com/newsroom/press_releases/2002/january/van.html.
 
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Tran, K. U.S. video-game industry posts record sales. Wall Street Journal (Feb. 7, 2002), B5.
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