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ABSTRACT
Two physical objects cannot occupy the same space at the same time.
Simulated physical objects do not naturally obey this constraint.
Instead, we must detect when two objects have collided---we must
perform collision detection. This work presents a simple
voxel-based collision detection algorithm, an efficient parallel
implementation of the algorithm, and performance results.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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