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Expressive textures
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Source Computer graphics, virtual reality, visualisation and interaction in Africa archive
Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation table of contents
Camps Bay, Cape Town, South Africa
SESSION: Session G: Image-based techniques in computer graphics table of contents
Pages: 137 - 141  
Year of Publication: 2001
ISBN:1-58113-446-0
Author
K. Fei  University of Pretoria, Pretoria 0002, South Africa
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Eurographics: Eurographics
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 7,   Downloads (12 Months): 35,   Citation Count: 1
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ABSTRACT

If a moving image is more expressive than words or than a still image, then an animated facial expression can explain more in depth the feelings of a virtual character. Facial animation has been used in many applications, from entertainment to research on virtual humans and tele-presence. The aim of most of the approaches is to achieve high degrees of realism of virtual characters and is supplemented by complex models of kinematics, muscle movement, movement of clothing as well as cognition and behavioral models. Video avatars and image-based techniques are also used for creating virtual humans. However, the complexity of the geometric and physically simulated facial models used by the above methods make them unsuitable for use in distributed collaborative virtual environments running on low bandwidth networks or over the internet. Therefore, the majority of approaches for such environments are using simplified models of virtual human, which the obvious disadvantage of lower degrees of realism.The Reflective Textures method, presented in this paper, makes use of textures of images of both synthetic faces or faces captured from video and of a simple low-polygon face/head model. It provides an interactive way of fine-tuning and adjusting the underlined model to allow a more realistic mapping for a specific facial image. Furthermore, it concentrates in creating facial expressions by manipulation of the texture. Facial Expressions such as Fear, Happiness, Melancholy or Surprise, blinking of the eyes and movement of the pupils is automatically achieved for any mapped facial image by the system.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Brooke, N.M. & Scott, S.D. Computer graphics animations of talking faces based on stochastic models, Proceedings of the International Symposium on Speech, Image-processing and Neural Networks, Hong Kong, 1994, IEEE, pages 73-76.
 
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Karpouzis K., Tsapatsoulis N., Kollias S. Moving to continuous facial expression space using the MPEG-4 facial definition parameter set, SPIE Electronic Imaging 2000, San Jose, CA, USA, January 2000.
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