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Interacting with spatially augmented reality
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Source Computer graphics, virtual reality, visualisation and interaction in Africa archive
Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation table of contents
Camps Bay, Cape Town, South Africa
SESSION: Session E: Interaction in mixed realities table of contents
Pages: 101 - 108  
Year of Publication: 2001
ISBN:1-58113-446-0
Authors
Ramesh Raskar  MERL, Mitsubishi Electric Research Labs
Kok-Lim Low  University of North Carolina at Chapel Hill
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Eurographics: Eurographics
Publisher
ACM  New York, NY, USA
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ABSTRACT

We present the notion of projector-based spatially augmented reality (SAR), and explore how it can be used as an effective user interface to enable users to easily and naturally interact with their real physical environment and the virtual environment. In SAR, the user's physical environment is illuminated with images projected from the projectors. We then describe a framework that can easily incorporate different types of interactions on a continuum of display surfaces and input devices. More specifically, in the framework, we first establish an understanding of the 3D relationship between the user, the projectors and the display surfaces. Then, with the help of some new calibration and rendering techniques, only a simple procedure is needed to effectively illuminate the display surfaces. We describe various underlying techniques and discuss the results in the context of three different applications.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Collaborative Colleagues:
Ramesh Raskar: colleagues
Kok-Lim Low: colleagues