ACM Home Page
Please provide us with feedback. Feedback
A display device abstraction for virtual reality applications
Full text PdfPdf (554 KB)
Source Computer graphics, virtual reality, visualisation and interaction in Africa archive
Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation table of contents
Camps Bay, Cape Town, South Africa
SESSION: Session D: Virtual environments software table of contents
Pages: 75 - 80  
Year of Publication: 2001
ISBN:1-58113-446-0
Author
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Eurographics: Eurographics
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 5,   Downloads (12 Months): 35,   Citation Count: 1
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/513867.513884
What is a DOI?

ABSTRACT

This paper presents a component based display device abstraction that is expressive enough to model all of the most commonly used display device configurations in virtual reality applications. Because of its modularity it can not only adapt to the device configuration, but also efficiently utilize multi-pipe graphics hardware on multi-processor machines to achieve optimal performance for any configuration. By separating the frustum definition into two independent components, the eye point and the virtual screen, devices with head-tracked viewers can be conveniently modeled. Moreover, by integrating the eye point and virtual screen definition into the scene graph, even complex camera control mechanisms can easily be implemented.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
H. Abelson, N. I. Adams, D. Bartley, G. Brooks, William Clinger, R. K. Dybvig, D. P. Friedman, R. Halstead, C. Hanson, C. T. Haynes, E. Kohlbecker, D. Oxley, K. M. Pitman, Jonathan Rees, G. J. Rozas, G. J. Sussman, and M. Wand. Revised4 Report on the Algorithmic Language Scheme. Technical Memo AIM-848b, Massachusetts Institute of Technology, Artificial Intelligence Laboratory, November 1992.
 
2
Art+Com. The virtual car (vrf). http://www.artcom.de/projects/vrf/welcome.en.
3
 
4
 
5
Fakespace. Boom 3c: A head-coupled display. http://www.fakespace.com/hcd-boom3c.html.
 
6
Bernd Fröhlich, Gernoth Grunst, Wolfgang Krüger, and Gerold Wesche. The responsive workbench: A virtual working environment for physicians. Computers in Biology and Medicine, 25(2):301-308, 1995.
7
 
8
TAN. Tanorama. http://www.tan.de.
 
9
 
10
VPL Research Inc. Reality Built for Two: RB2 Operation Manual, January 1990.