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Virtual laboratories in education
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Source Computer graphics, virtual reality, visualisation and interaction in Africa archive
Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation table of contents
Camps Bay, Cape Town, South Africa
SESSION: Session B: Computer graphics in education table of contents
Pages: 27 - 31  
Year of Publication: 2001
ISBN:1-58113-446-0
Author
Roy Eli Kfir  CSIR, iComtek, Pretoria, South Africa
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Eurographics: Eurographics
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 6,   Downloads (12 Months): 32,   Citation Count: 1
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ABSTRACT

This paper is about the role of computer graphics in elementary education in a developing country context. The paper discusses how learners can benefit from using an interactive Computer Graphics application. The paper presents a project that attempts to produce a generic tool to advance the educational use of virtual laboratories. The generic tool presents a world composed of tiles in a 3D environment. Future research and development are also discussed.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Stružka, P. 3D Editor for Traffic Playground. CESCG '99. http://www.cg.tuwien.ac.at/studentwork/CESCG99/PStruzka
 
2
NAND Industries. RTS Game Programming, Implementing Rectangular Tiles. http://www.antimeta.com/projects/rts/tile.html
 
3
OpenGL. Open source graphics library. http://www.opengl.org
 
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OpenAL. Open source audio library. http://www.openal.org
5
 
6
Youngblut, C. Educational Uses of Virtual Reality Technology. IDA Document D-2128, Alexandria, VA: Institute for Defense Analyses, 1998.
 
7
Argus VR International. Educational Profiles, Pond-Eco-System simulator. http://www.argusvr.com/focus/profiles/pond.htm
 
8
The Narrative Immersive Constructionist/Collaborative Environments project. http://www.evl.uic.edu/tile/NICE/NICE/intro.htm
 
9
Reynolds, CW. Steering Behaviours For Autonomous Characters. Game Developers Conference 1999