|
ABSTRACT
A hybrid mesh is a multiresolution surface representation that combines advantages from regular and irregular meshes. Irregular operations allow a hybrid mesh to change topology throughout the hierarchy and approximate detailed features at multiple scales. A preponderance of regular refinements allows for efficient data-structures and processing algorithms. We provide a user driven procedure for creating a hybrid mesh from scanned geometry and present a progressive hybrid mesh compression algorithm.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
|
| |
2
|
|
 |
3
|
|
| |
4
|
P. Alliez and M. Desbrun. Valence-driven connectivity encoding of 3d meshes. In Eurographics 2001 Conference Proceedings, pages 480--489, Sept. 2001.
|
| |
5
|
C. Barghiel, R. Bartels, and D. Forsey. Pasting spline surfaces. In L. Schumaker, M.Daehlen, and T.Lyche, editors, Mathematical Methods for Curves and Surfaces, pages 31--40. Vanderbilt University Press, 1995.
|
| |
6
|
Martin Bertram , Mark A. Duchaineau , Bernd Hamann , Kenneth I. Joy, Bicubic subdivision-surface wavelets for large-scale isosurface representation and visualization, Proceedings of the conference on Visualization '00, p.389-396, October 2000, Salt Lake City, Utah, United States
|
| |
7
|
|
 |
8
|
|
| |
9
|
|
| |
10
|
|
| |
11
|
|
| |
12
|
G. H. Golub and C. F. V. Loan. Matrix Computations. The Johns Hopkins University Press, third edition, 1996.
|
 |
13
|
|
| |
14
|
|
| |
15
|
|
| |
16
|
|
 |
17
|
|
 |
18
|
Hugues Hoppe , Tony DeRose , Tom Duchamp , Mark Halstead , Hubert Jin , John McDonald , Jean Schweitzer , Werner Stuetzle, Piecewise smooth surface reconstruction, Proceedings of the 21st annual conference on Computer graphics and interactive techniques, p.295-302, July 1994
[doi> 10.1145/192161.192233]
|
| |
19
|
|
| |
20
|
|
| |
21
|
|
| |
22
|
|
| |
23
|
L. P. Kobbelt, T. Bareuther, and H.-P. Seidel. Multiresolution shape deformations for meshes with dynamic vertex connectivity. Computer Graphics Forum, 19(3):249--260, 2000.
|
 |
24
|
|
 |
25
|
|
| |
26
|
Marc Levoy , Kari Pulli , Brian Curless , Szymon Rusinkiewicz , David Koller , Lucas Pereira , Matt Ginzton , Sean Anderson , James Davis , Jeremy Ginsberg , Jonathan Shade , Duane Fulk, The digital Michelangelo project: 3D scanning of large statues, Proceedings of the 27th annual conference on Computer graphics and interactive techniques, p.131-144, July 2000
[doi> 10.1145/344779.344849]
|
 |
27
|
|
 |
28
|
|
| |
29
|
|
| |
30
|
|
| |
31
|
|
| |
32
|
C. Touma and C. Gotsman. Triangle mesh compression. Graphics Interface 98 Conference Proceedings, pages 26--34, june 1998.
|
| |
33
|
L. Velho and D. Zorin. 4-8 subdivision. Computer Aided Geometric Design, 18(5):397--427, 2001.
|
| |
34
|
D. Zorin and P. Schröder, editors. Subdivision for Modeling and Animation. Course Notes. ACM Siggraph, 2000.
|
|