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The one-round Voronoi game
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Source Annual Symposium on Computational Geometry archive
Proceedings of the eighteenth annual symposium on Computational geometry table of contents
Barcelona, Spain
Pages: 97 - 101  
Year of Publication: 2002
ISBN:1-58113-504-1
Authors
Otfried Cheong  Utrecht University, The Netherlands
Sariel Har-Peled  University of Illinois, Urbana, IL
Nathan Linial  Hebrew University, Jerusalem, Israel
Jiří Matoušek  Charles University, Czech Republic
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGACT: ACM Special Interest Group on Algorithms and Computation Theory
Publisher
ACM  New York, NY, USA
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ABSTRACT

(MATH) In the one-round Voronoi game, the first player chooses an n-point set $\PFRST$ in a square $Q$, and then the second player places another n-point set $\PSCND$ into $Q$. The payoff for the second player is the fraction of the area of $Q$ occupied by the regions of the points of $\PSCND$ in the Voronoi diagram of $\PFRST\cup\PSCND$. We give a strategy for the second player that always guarantees him a payoff of at least $\frac12+\alpha$, for a constant $\alpha>0$ independent of n. This contrasts with the one-dimensional situation, with $Q=[0,1]$, where the first player can always win more than 1/2.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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H. Eiselt and G. Laporte. Competitive spatial models. European Journal of Operational Research, 39:231--242, 1989.
 
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H. Eiselt, G. Laporte, and J.-F. Thisse. Competitive location models: A framework and bibliography. Transportation Science, 27:44--54, 1993.
 
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Collaborative Colleagues:
Otfried Cheong: colleagues
Sariel Har-Peled: colleagues
Nathan Linial: colleagues
Jiří Matoušek: colleagues