| Box-trees for collision checking in industrial installations |
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Annual Symposium on Computational Geometry
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Proceedings of the eighteenth annual symposium on Computational geometry
table of contents
Barcelona, Spain
Pages: 53 - 62
Year of Publication: 2002
ISBN:1-58113-504-1
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Downloads (6 Weeks): 2, Downloads (12 Months): 26, Citation Count: 5
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ABSTRACT
A box-tree is a bounding-volume hierarchy that uses axis-aligned boxes as bounding volumes. We describe a new algorithm to construct a box-tree for a 3D scene consisting of n objects, and we analyze its worst-case query time for approximate range queries. If the input scene has certain characteristics that we derived from our application---collision detection in industrial installations---then the query times are polylogarithmic, not only for searching with boxes but also for range searching with other constant-complexity ranges.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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