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Links in the palm of your hand: tangible hypermedia using augmented reality
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Source Conference on Hypertext and Hypermedia archive
Proceedings of the thirteenth ACM conference on Hypertext and hypermedia table of contents
College Park, Maryland, USA
SESSION: Next-Gen Open Hypermedia, Part One table of contents
Pages: 127 - 136  
Year of Publication: 2002
ISBN:1-58113-477-0
Authors
Patrick Sinclair  University of Southampton, UK
Kirk Martinez  University of Southampton, UK
David E. Millard  University of Southampton, UK
Mark J. Weal  University of Southampton, UK
Sponsor
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 8,   Downloads (12 Months): 34,   Citation Count: 11
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ABSTRACT

Contextualised Open Hypermedia can be used to provide added value to document collections or artefacts. However, transferring the underlying hyper structures into a users conceptual model is often a problem. Augmented reality provides a mechanism for presenting these structures in a visual and tangible manner, translating the abstract action of combining contextual linkbases into physical gestures of real familiarity to users of the system. This paper examines the use of augmented reality in hypermedia and explores some possible modes of interaction that embody the functionality of open hypermedia and contextual linking using commonplace and easily understandable real world metaphors.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  11

Collaborative Colleagues:
Patrick Sinclair: colleagues
Kirk Martinez: colleagues
David E. Millard: colleagues
Mark J. Weal: colleagues