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ABSTRACT
There has been considerable recent interest in probabilistic packet marking schemes for the problem of tracing a sequence of network packets back to an anonymous source. An important consideration for such schemes is the number of packet header bits that need to be allocated to the marking protocol. Let b denote this value. All previous schemes belong to a class of protocols for which b must be at least log n, where n is the number of bits used to represent the path of the packets. In this paper, we introduce a new marking technique for tracing a sequence of packets sent along the same path. This new technique is effective even when b=1. In other words, the sequence of packets can be traced back to their source using only a single bit in the packet header. With this scheme, the number of packets required to reconstruct the path is O(22n), but we also show that ω(2n) packets are required for any protocol where b=1. We also study the tradeoff between b and the number of packets required. We provide a protocol and a lower bound that together demonstrate that for the optimal protocol, the number of packets required (roughly) increases exponentially with n, but decreases doubly exponentially with b. The protocol we introduce is simple enough to be useful in practice. We also study the case where the packets are sent along k different paths. For this case, we demonstrate that any protocol must use at least log(2k—1) header bits. We also provide a protocol that requires ⌈log(2k+1)⌉ header bits in some restricted scenarios. This protocol introduces a new coding technique that may be of independent interest.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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