| Simulating cartoon style animation |
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Non-Photorealistic Animation and Rendering
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Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
table of contents
Annecy, France
SESSION: Animation
table of contents
Pages: 133 - 138
Year of Publication: 2002
ISBN:1-58113-494-0
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Downloads (6 Weeks): 27, Downloads (12 Months): 165, Citation Count: 10
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ABSTRACT
Traditional hand animation is in many cases superior to simulated motion for conveying information about character and events. Much of this superiority comes from an animator's ability to abstract motion and play to human perceptual effects. However, experienced animators are difficult to come by and the resulting motion is typically not interactive. On the other hand, procedural models for generating motion, such as physical simulation, can create motion on the fly but are poor at stylizing movement. We start to bridge this gap with a technique that creates cartoon style deformations automatically while preserving desirable qualities of the object's appearance and motion. Our method is focused on squash-and-stretch deformations based on the velocity and collision parameters of the object, making it suitable for procedural animation systems. The user has direct control of the object's motion through a set of simple parameters that drive specific features of the motion, such as the degree of squash and stretch. We demonstrate our approach with examples from our prototype system.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CAMPBELL, N., DALTON, C., AND MULLER, H. 2000. 4d swathing to automatically inject character into animations. In SIGGRAPH 2000 Conference Abstracts and Applications, ACM SIGGRAPH, 174. Technical sketch.
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WYVILL, B. 1997. Animation and special effects. In Introduction to Implicit Surfaces, J. Bloomenthal, Ed. Morgan Kaufmann, ch. 8, 242-269.
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CITED BY 10
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Marcos Garcia , John Dingliana , Carol O'Sullivan, Perceptual evaluation of cartoon physics: accuracy, attention, appeal, Proceedings of the 5th symposium on Applied perception in graphics and visualization, August 09-10, 2008, Los Angeles, California
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