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Fast paint texture
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Source Non-Photorealistic Animation and Rendering archive
Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering table of contents
Annecy, France
SESSION: Painterly rendering table of contents
Pages: 91 - ff  
Year of Publication: 2002
ISBN:1-58113-494-0
Author
Aaron Hertzmann  New York University and University of Washington
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
: Annecy Fesitval
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 11,   Downloads (12 Months): 83,   Citation Count: 6
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ABSTRACT

We present a technique for simulating the physical appearance of paint strokes under lighting. This technique is easy-to-implement and very fast, yet produces realistic results. The system processes a painting composed of a list of brush strokes. A height map is assigned to each stroke, and a height field for the painting is produced by rendering the brush strokes textured with the height maps. The final painting is rendered by bump-mapping the painting's colors with the height map. The entire process takes only a few seconds on current hardware.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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BRONSKILL, J., 2001. System and method for drawing and painting with bitmap brushes, Mar. US Patent no. 6,201,549.
 
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COCKSHOTT, T., PATTERSON, J., AND ENGLAND, D. 1992. Modelling the Texture of Paint. In Computer Graphics Forum, A. Kilgour and L. Kjelldahl, Eds., vol. 11, 217-226.
 
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FRACTAL DESIGN, 1998. Painter 4.0. Software package.
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LITWINOWICZ, P. 1999. Image-Based Rendering and Non-Photorealistic Rendering. In Non-Photorealistic Rendering, S. Green, Ed., SIGGRAPH Course Notes.
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RIGHT HEMISPHERE LTD, 1999. Deep Paint. Software package.
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SYNTHETIK SOFTWARE, 1999. Studio Artist 1.1. Software package.