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Hardware-accelerated parallel non-photorealistic volume rendering
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Source Non-Photorealistic Animation and Rendering archive
Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering table of contents
Annecy, France
SESSION: Hardware table of contents
Pages: 67 - ff  
Year of Publication: 2002
ISBN:1-58113-494-0
Authors
Eric B. Lum  University of California, Davis
Kwan-Liu Ma  University of California, Davis
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
: Annecy Fesitval
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 13,   Downloads (12 Months): 80,   Citation Count: 18
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ABSTRACT

Non-photorealistic rendering can be used to illustrate subtle spatial relationships that might not be visible with more realistic rendering techniques. We present a parallel hardware-accelerated rendering technique, making extensive use of multi-texturing and paletted textures, for the interactive non-photorealistic visualization of scalar volume data. With this technique, we can render a 512x512x512 volume using non-photorealistic techniques that include tone-shading, silhouettes, gradient-based enhancement, and color depth cueing, as shown in the images on the color plate, at multiple frames second. The interactivity we achieve with our method allows for the exploration of a large visualization parameter space for the creation of effective illustrations.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  18

Collaborative Colleagues:
Eric B. Lum: colleagues
Kwan-Liu Ma: colleagues