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The design of a transport protocol for on-demand graphical rendering
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Source International Workshop on Network and Operating System Support for Digital Audio and Video archive
Proceedings of the 12th international workshop on Network and operating systems support for digital audio and video table of contents
Miami, Florida, USA
SESSION: Potporri table of contents
Pages: 43 - 49  
Year of Publication: 2002
ISBN:1-58113-512-2
Authors
Albert F. Harris, III  University of Illinois Urbana - Champaign
Robin Kravets  University of Illinois Urbana - Champaign
Sponsors
ACM: Association for Computing Machinery
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 3,   Downloads (12 Months): 11,   Citation Count: 4
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ABSTRACT

In recent years there have been significant advances in 3D scanning technologies that allow the creation of meshes with hundreds of millions of polygons. A number of algorithms have been proposed for the display of such large models. These advances, coupled with the steady growth in the speed of network links, have given rise to a new area of interest, the streaming transmission and visualization of three-dimensional data sets. We present a number of issues that must be addressed when designing a transport protocol for three-dimensional images as well as a method of transport. We then evaluate an implementation of an On-Demand Graphic Transport Protocol (OGP) that addresses these issues.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Albert F. Harris, III: colleagues
Robin Kravets: colleagues