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Vision in natural and virtual environments
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Source Eye Tracking Research & Application archive
Proceedings of the 2002 symposium on Eye tracking research & applications table of contents
New Orleans, Louisiana
SESSION: Keynote address table of contents
Pages: 7 - 13  
Year of Publication: 2002
ISBN:1-58113-467-3
Authors
Mary M. Hayhoe  University of Rochester, Rochester, NY
Dana H. Ballard  University of Rochester, Rochester, NY
Jochen Triesch  University of California, La Jolla, CA
Hiroyuki Shinoda  Ritsumeikan University, Kusatsu Shiga, 525-8577, Japan
Pilar Aivar  University of Oviedo, Oviedo, Asturias 33003, Spain
Brian Sullivan  University of Rochester, Rochester, NY
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

Our knowledge of the way that the visual system operates in everyday behavior has, until recently, been very limited. This information is critical not only for understanding visual function, but also for understanding the consequences of various kinds of visual impairment, and for the development of interfaces between human and artificial systems. The development of eye trackers that can be mounted on the head now allows monitoring of gaze without restricting the observer's movements. Observations of natural behavior have demonstrated the highly task-specific and directed nature of fixation patterns, and reveal considerable regularity between observers. Eye, head, and hand coordination also reveals much greater flexibility and task-specificity than previously supposed. Experimental examination of the issues raised by observations of natural behavior requires the development of complex virtual environments that can be manipulated by the experimenter at critical points during task performance. Experiments where we monitored gaze in a simulated driving environment demonstrate that visibility of task relevant information depends critically on active search initiated by the observer according to an internally generated schedule, and this schedule depends on learnt regularities in the environment. In another virtual environment where observers copied toy models we showed that regularities in the spatial structure are used by observers to control eye movement targeting. Other experiments in a virtual environment with haptic feedback show that even simple visual properties like size are not continuously available or processed automatically by the visual system, but are dynamically acquired and discarded according to the momentary task demands.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Mary M. Hayhoe: colleagues
Dana H. Ballard: colleagues
Jochen Triesch: colleagues
Hiroyuki Shinoda: colleagues
Pilar Aivar: colleagues
Brian Sullivan: colleagues