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ABSTRACT
Low-fidelity paper prototyping has proven to be a useful technique for designing graphical user interfaces [1]. Wizard of Oz prototyping for other input modalities, such as speech, also has a long history [2]. Yet to surface are guidelines for low-fidelity prototyping of multimodal applications, those that use multiple and sometimes simultaneous combination of different input types. This paper describes our recent research in low fidelity, multimodal, paper prototyping and suggest guidelines to be used by future designers of multimodal applications. REFERENCES
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