| A tool-based interactive drawing environment |
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Conference on Human Factors in Computing Systems
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CHI '02 extended abstracts on Human factors in computing systems
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Minneapolis, Minnesota, USA
SESSION: Short Talks
table of contents
Pages: 762 - 763
Year of Publication: 2002
ISBN:1-58113-454-1
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Downloads (6 Weeks): 2, Downloads (12 Months): 18, Citation Count: 3
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ABSTRACT
Graphical user interfaces rely heavily on the tool metaphor. In most drawing systems, for example, functions are organized as they might be on a workbench; buttons associated with drawing modes for lines or rectangles are called line-drawing or rectangle-drawing tools; etc. Despite the similarities, however, there remain many differences between software tools and physical tools. This paper gives a concise account of tool use in general, and describes a drawing application, called HabilisDraw, that relies on a detailed correspondence to physical tool behavior.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Edwin Hutchins. Cognition in the Wild. MIT Press, Cambridge, MA, 1995.
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Charles M. Keller and Janet Dixon Keller. Cognition and tool use: The blacksmith at work. Cambridge University Press, Cambridge, UK, 1996.
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Gün R. Semin. Cognition, language, and communication. In Susan R. Fussell and Roger J. Kreuz, editors, Social and Cognitive Approaches to Interpersonal Communication, pages 229--258. Lawrence Erlbaum, Mahwah, NJ, 1998.
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Robert St. Amant. User interface affordances in a planning representation. Human Computer Interaction, 14(3):317-354, 1999.
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