ACM Home Page
Please provide us with feedback. Feedback
False prophets: exploring hybrid board/video games
Full text PdfPdf (114 KB)
Source Conference on Human Factors in Computing Systems archive
CHI '02 extended abstracts on Human factors in computing systems table of contents
Minneapolis, Minnesota, USA
POSTER SESSION: Interactive Posters table of contents
Pages: 640 - 641  
Year of Publication: 2002
ISBN:1-58113-454-1
Authors
Regan L. Mandryk  Simon Fraser University, Burnaby, BC, Canada
Diego S. Maranan  Simon Fraser University, Burnaby, BC, Canada
Sponsors
SIGCAPH: ACM SIGCAPH Computers and the Physically Handicapped
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGGROUP: ACM Special Interest Group on Supporting Group Work
SIGDOC: ACM Special Interest Group for Design of Communications
SIGLINK: Hypertext, Hypermedia, and Web
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 27,   Downloads (12 Months): 123,   Citation Count: 29
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/506443.506523
What is a DOI?

ABSTRACT

In order to develop technology that promotes social interaction rather than isolation, we are exploring the space between board games and video games. We created a hybrid game that leverages the advantages of both physical and digital media. A custom sensor interface promotes physical interaction around the shared public display while the un-oriented tabletop display encourages players to focus on each other rather than on the interface to the game. The ensuing social interactions define the course that the game takes, while the computer enhances the gaming experience by completing the menial tasks and providing dynamic, exciting environments. Our hybrid board/video game has the potential to enhance natural and enjoyable recreational interaction between friends.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Bjork, S., Falk, J., Hansson, R., Ljungstrand, P. (2001). Pirates! Using the Physical World as a Game Board. In Proceedings of Interact 2001. Tokyo, Japan.
2
3
 
4
Schneider, J., Kortuem, G. How to Host a Pervasive Game. (2001). In Workshop on Designing Ubiquitous Computing Games, UBICOMP 2001, Atlanta, Georgia.
 
5
Zagal, J.P., Nussbaum, M., Rosas, R. (2000). A Model to Support the design of Multiplayer Games. Presence: Teleoperators and Virtual Environments, 9(5), MIT Press.

CITED BY  29

Collaborative Colleagues:
Regan L. Mandryk: colleagues
Diego S. Maranan: colleagues