| False prophets: exploring hybrid board/video games |
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Conference on Human Factors in Computing Systems
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CHI '02 extended abstracts on Human factors in computing systems
table of contents
Minneapolis, Minnesota, USA
POSTER SESSION: Interactive Posters
table of contents
Pages: 640 - 641
Year of Publication: 2002
ISBN:1-58113-454-1
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Downloads (6 Weeks): 27, Downloads (12 Months): 123, Citation Count: 29
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ABSTRACT
In order to develop technology that promotes social interaction rather than isolation, we are exploring the space between board games and video games. We created a hybrid game that leverages the advantages of both physical and digital media. A custom sensor interface promotes physical interaction around the shared public display while the un-oriented tabletop display encourages players to focus on each other rather than on the interface to the game. The ensuing social interactions define the course that the game takes, while the computer enhances the gaming experience by completing the menial tasks and providing dynamic, exciting environments. Our hybrid board/video game has the potential to enhance natural and enjoyable recreational interaction between friends.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Bjork, S., Falk, J., Hansson, R., Ljungstrand, P. (2001). Pirates! Using the Physical World as a Game Board. In Proceedings of Interact 2001. Tokyo, Japan.
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Arman Danesh , Kori Inkpen , Felix Lau , Keith Shu , Kellogg Booth, GeneyTM: designing a collaborative activity for the palmTM handheld computer, Proceedings of the SIGCHI conference on Human factors in computing systems, p.388-395, March 2001, Seattle, Washington, United States
[doi> 10.1145/365024.365303]
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Hiroshi Ishii , Craig Wisneski , Julian Orbanes , Ben Chun , Joe Paradiso, PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play, Proceedings of the SIGCHI conference on Human factors in computing systems: the CHI is the limit, p.394-401, May 15-20, 1999, Pittsburgh, Pennsylvania, United States
[doi> 10.1145/302979.303115]
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Schneider, J., Kortuem, G. How to Host a Pervasive Game. (2001). In Workshop on Designing Ubiquitous Computing Games, UBICOMP 2001, Atlanta, Georgia.
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Zagal, J.P., Nussbaum, M., Rosas, R. (2000). A Model to Support the design of Multiplayer Games. Presence: Teleoperators and Virtual Environments, 9(5), MIT Press.
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CITED BY 29
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Jennifer Yoon , Jun Oishi , Jason Nawyn , Kazue Kobayashi , Neeti Gupta, FishPong: encouraging human-to-human interaction in informal social environments, Proceedings of the 2004 ACM conference on Computer supported cooperative work, November 06-10, 2004, Chicago, Illinois, USA
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Carsten Magerkurth , Maral Memisoglu , Timo Engelke , Norbert Streitz, Towards the next generation of tabletop gaming experiences, Proceedings of the 2004 conference on Graphics interface, p.73-80, May 17-19, 2004, London, Ontario, Canada
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Anne Marie Piper , Eileen O'Brien , Meredith Ringel Morris , Terry Winograd, SIDES: a cooperative tabletop computer game for social skills development, Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work, November 04-08, 2006, Banff, Alberta, Canada
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Stacey D. Scott , Karen D. Grant , Regan L. Mandryk, System guidelines for co-located, collaborative work on a tabletop display, Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work, p.159-178, September 14-18, 2003, Helsinki, Finland
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Saskia Bakker , Debby Vorstenbosch , Elise van den Hoven , Gerard Hollemans , Tom Bergman, Weathergods: tangible interaction in a digital tabletop game, Proceedings of the 1st international conference on Tangible and embedded interaction, February 15-17, 2007, Baton Rouge, Louisiana
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Saskia Bakker , Debby Vorstenbosch , Elise van den Hoven , Gerard Hollemans , Tom Bergman, Tangible interaction in tabletop games: studying iconic and symbolic play pieces, Proceedings of the international conference on Advances in computer entertainment technology, June 13-15, 2007, Salzburg, Austria
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Kevin G. Stanley , David Pinelle , Alan Bandurka , David McDine , Regan L. Mandryk, Integrating cumulative context into computer games, Proceedings of the 2008 Conference on Future Play: Research, Play, Share, November 03-05, 2008, Toronto, Ontario, Canada
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Yan Xu , Maribeth Gandy , Sami Deen , Brian Schrank , Kim Spreen , Michael Gorbsky , Timothy White , Evan Barba , Iulian Radu , Jay Bolter , Blair MacIntyre, BragFish: exploring physical and social interaction in co-located handheld augmented reality games, Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, December 03-05, 2008, Yokohama, Japan
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Jakob Leitner , Michael Haller , Kyungdahm Yun , Woontack Woo , Maki Sugimoto , Masahiko Inami, IncreTable, a mixed reality tabletop game experience, Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, December 03-05, 2008, Yokohama, Japan
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Javier Marco , Eva Cerezo , Sandra Baldasarri , Emanuela Mazzone , Janet C. Read, User-oriented design and tangible interaction for kindergarten children, Proceedings of the 8th International Conference on Interaction Design and Children, June 03-05, 2009, Como, Italy
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Duy-Nguyen Ta Huynh , Karthik Raveendran , Yan Xu , Kimberly Spreen , Blair MacIntyre, Art of defense: a collaborative handheld augmented reality board game, Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, August 04-06, 2009, New Orleans, Louisiana
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