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VRID: a design model and methodology for developing virtual reality interfaces
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Source Virtual Reality Software and Technology archive
Proceedings of the ACM symposium on Virtual reality software and technology table of contents
Baniff, Alberta, Canada
Session: Interaction table of contents
Pages: 175 - 182  
Year of Publication: 2001
ISBN:1-58113-427-4
Authors
Vildan Tanriverdi  Tufts University, Medford, MA
Robert J.K. Jacob  Tufts University, Medford, MA
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 12,   Downloads (12 Months): 49,   Citation Count: 9
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ABSTRACT

Compared to conventional interfaces, Virtual reality (VR) interfaces contain a richer variety and more complex types of objects, behaviors, interactions and communications. Therefore, designers of VR interfaces face significant conceptual and methodological challenges in: a) thinking comprehensively about the overall design of the VR interface; b) decomposing the design task into smaller, conceptually distinct, and easier tasks; and c) communicating the structure of the design to software developers. To help designers to deal with these challenges, we propose a Virtual Reality Interface Design (VRID) Model, and an associated VRID methodology.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  9

Collaborative Colleagues:
Vildan Tanriverdi: colleagues
Robert J.K. Jacob: colleagues