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Audience interaction for virtual reality theater and its implementation
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Source Virtual Reality Software and Technology archive
Proceedings of the ACM symposium on Virtual reality software and technology table of contents
Baniff, Alberta, Canada
Session: Collaboration in Virtual Environments table of contents
Pages: 41 - 45  
Year of Publication: 2001
ISBN:1-58113-427-4
Authors
Sang Chul Ahn  Korea Institute of Science and Technology, Seoul, Korea
Ig-Jae Kim  Korea Institute of Science and Technology, Seoul, Korea
Hyoung-Gon Kim  Korea Institute of Science and Technology, Seoul, Korea
Yong-Moo Kwon  Korea Institute of Science and Technology, Seoul, Korea
Heedong Ko  Korea Institute of Science and Technology, Seoul, Korea
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

Recently we have built a VR(Virtual Reality) theater in Kyongju, Korea. It combines the advantages of VR and IMAX theater. The VR theater can be characterized by a single shared screen and by multiple inputs from several hundreds of people. In this case, multi-user interaction is different from that of networked VR systems and must be reconsidered. This paper defines the multi-user interaction in such a VR theater as Audience Interaction, and discusses key issues for the implementation of the Audience Interaction. This paper also presents a real implementation example in the Kyongju VR theater.




Collaborative Colleagues:
Sang Chul Ahn: colleagues
Ig-Jae Kim: colleagues
Hyoung-Gon Kim: colleagues
Yong-Moo Kwon: colleagues
Heedong Ko: colleagues