| Audience interaction for virtual reality theater and its implementation |
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Virtual Reality Software and Technology
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Proceedings of the ACM symposium on Virtual reality software and technology
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Baniff, Alberta, Canada
Session: Collaboration in Virtual Environments
table of contents
Pages: 41 - 45
Year of Publication: 2001
ISBN:1-58113-427-4
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Authors
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Sang Chul Ahn
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Korea Institute of Science and Technology, Seoul, Korea
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Ig-Jae Kim
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Korea Institute of Science and Technology, Seoul, Korea
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Hyoung-Gon Kim
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Korea Institute of Science and Technology, Seoul, Korea
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Yong-Moo Kwon
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Korea Institute of Science and Technology, Seoul, Korea
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Heedong Ko
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Korea Institute of Science and Technology, Seoul, Korea
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Downloads (6 Weeks): 6, Downloads (12 Months): 41, Citation Count: 1
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ABSTRACT
Recently we have built a VR(Virtual Reality) theater in Kyongju, Korea. It combines the advantages of VR and IMAX theater. The VR theater can be characterized by a single shared screen and by multiple inputs from several hundreds of people. In this case, multi-user interaction is different from that of networked VR systems and must be reconsidered. This paper defines the multi-user interaction in such a VR theater as Audience Interaction, and discusses key issues for the implementation of the Audience Interaction. This paper also presents a real implementation example in the Kyongju VR theater.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Zanella, A. and Greenberg, S. Reducing Interference in Single Display Groupware through Transparency. Tech Report 2001-683-06 (Dept. Computer Science, Univ. of Calgary, Alberta, Canada. Feb. 2001).
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CITED BY
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Changhoon Park , Sang Chul Ahn , Yong-Moo Kwon , Hyoung-Gon Kim , Heedong Ko , Taiyun Kim, Gyeongju VR theater: a journey into the breath of Sorabol, Presence: Teleoperators and Virtual Environments, v.12 n.2, p.125-139, April 2003
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