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ABSTRACT
Researchers today are increasingly attempting to understand the relationship between technology and work through field methods. Surveying field methods commonly used by researchers to observe such interactions, I critically discuss the assumptions underpinning three methods (ethnography, participatory design, and contextual inquiry) and the strengths and weaknesses of each method. Comparing ways of looking at human-computer interaction across four categories (i.e., theoretical bases, data collection methods, data analysis methods, and design approaches), I provide guidelines for researchers who are considering ways to examine human interaction and work with computer technologies.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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James Pycock , Kevin Palfreyman , Jen Allanson , Graham Button, Representing fieldwork and articulating requirements through VR, Proceedings of the 1998 ACM conference on Computer supported cooperative work, p.383-392, November 14-18, 1998, Seattle, Washington, United States
[doi> 10.1145/289444.289513]
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CITED BY 3
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Clay Spinuzzi, Documentation, participatory citizenship, and the web: the potential of open systems, Proceedings of the 20th annual international conference on Computer documentation, p.194-199, October 20-23, 2002, Toronto, Ontario, Canada
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