ACM Home Page
Please provide us with feedback. Feedback
Building database applications of virtual reality with X-VRML
Full text PdfPdf (512 KB)
Source 3D technologies for the World Wide Web archive
Proceedings of the seventh international conference on 3D Web technology table of contents
Tempe, Arizona, USA
Pages: 111 - 120  
Year of Publication: 2002
ISBN:1-58113-468-1
Authors
Krzysztof Walczak  The Poznan University of Economics, Poznan, Poland
Wojciech Cellary  The Poznan University of Economics, Poznan, Poland
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): n/a,   Downloads (12 Months): n/a,   Citation Count: 8
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/504502.504521
What is a DOI?

ABSTRACT

A new method of building active database-driven virtual reality applications is presented. The term "active" is used to describe applications that allow server-side user interaction, dynamic composition of virtual scenes, access to on-line data, continuous visualization, and implementation of persistency.The use the X-VRML language for building active applications of virtual reality is proposed. X-VRML is a high-level XML-based language that overcomes the main limitations of the current virtual reality systems by providing convenient access to databases, object-orientation, parameterization, and imperative programming techniques. Applications of X-VRML include on-line data visualization, geographical information systems, scientific visualization, virtual games, and e-commerce applications such as virtual shops. In this paper, methods of accessing databases from X-VRML are described, architectures of X-VRML systems for different application domains are discussed, and examples of database applications of virtual reality implemented in X-VRML are presented.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
ARCO, Augmented Representation of Cultural Objects, Fifth European Union RTD Framework Programme, IST-2000-28336; http://www.arco-web.org/
 
2
Bell, G., A. Parisi, M. Pesce, The Virtual Reality Modeling Language, Version 1.0 Specification, http://www.web3d.org/technicalinfo/specifications/vrml1.0.h tm
 
3
Database Working Group Charter, 1997; http://www.vrml.org/WorkingGroups/dbwork/charter.html
 
4
Demiris, A. M., M. Traka, E. Reusens, K. Walczak, C. Garcia, K. Klein, C. Malerczyk, P. Kerbiriou, C. Bouville, E. Boyle, N. Ioannidis, Enhanced sports broadcasting by means of augmented reality in MPEG-4, The International Conference on Augmented, Virtual Environments and Three-Dimensional Imaging, Ornos, Mykonos, Greece, May 30 - June 1, 2001
 
5
Draft VRML 200x-X3D Specification, http://www.web3d.org/TaskGroups/x3d/specification-2001december/ index.html
 
6
EON Studio and other EON tools, EON Reality Inc., http://www.eonreality.com/
 
7
Extensible Markup Language, http://www.w3.org/XML/
 
8
ISO/IEC 14496-1, Coding of Audio-Visual Objects: Systems, October 1998
 
9
ISO/IEC 14496-1, Coding of Audio-Visual Objects: Systems Amendment 1, December 1999
 
10
Koenen, R., Overview of the MPEG-4 Standard, V.18, ISO/IEC JTC1/SC29/WG11, Coding of Moving Pictures and Audio, March 2001; http://mpeg.telecomitalialab.com/standards/mpeg-4/mpeg-4. htm
 
11
Lipkin, D., Database Extensions, Proposal for a VRML Informative Annex, Oracle Corporation, 1997; http://www.web3d.org/WorkingGroups/dbwork/oracledbex.h tml
 
12
Lipkin, D., Recommended Practices for SQL Database Access - Background and Overview, Oracle Corporation, http://www.web3d.org/Recommended/vrml-sql/vrml-sql-ex. html
 
13
Lipkin, D., Recommended Practices for SQL Database Access, VRML Informative Annex, 1998; http://www.web3d.org/Recommended/vrml-sql/
 
14
PISTE, Personalized, Immersive Sports TV Experience, Fifth European Union RTD Framework Programme, IST-1999-11172, http://piste.intranet.gr/
 
15
The Virtual Reality Modeling Language, International Standard ISO/IEC 14772-1:1997, http://www.web3d.org/technicalinfo/specifications/vrml97/in dex.htm
 
16
The X-VRML Website, http://xvrml.kti.ae.poznan.pl/
 
17
Virtual Worlds Platform, Blaxxun Interactive, http://www.blaxxun.com/
 
18
VRML Recommended Practices for SQL Database Access, Request for Proposals, 1997; http://www.web3d.org/WorkingGroups/dbwork/dbrfp.html
 
19
Walczak K., Database Modeling of Virtual Reality, Doctoral Dissertation, Technical University of Gdansk, Poland, 2001 (in English)
 
20
Walczak K., W. Cellary, XML-based Dynamic Generation of Virtual Scenes, Proc. of the 5th International Conference on Virtual Systems and Multimedia VSMM'99, pp. 335-348, Dundee, Scotland, UK, September 1-3, 1999
 
21

CITED BY  8

Collaborative Colleagues:
Krzysztof Walczak: colleagues
Wojciech Cellary: colleagues