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Web3D in ocean science learning environments: virtual big beef creek
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Source 3D technologies for the World Wide Web archive
Proceedings of the seventh international conference on 3D Web technology table of contents
Tempe, Arizona, USA
Pages: 85 - 91  
Year of Publication: 2002
ISBN:1-58113-468-1
Authors
Bruce Campbell  University of Washington, Seattle, WA
Paul Collins  University of Washington, Seattle, WA
Hunter Hadaway  University of Washington, Seattle, WA
Nick Hedley  University of Washington, Seattle, WA
Mark Stoermer  University of Washington, Seattle, WA
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 9,   Downloads (12 Months): 51,   Citation Count: 6
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ABSTRACT

The Virtual Reality Modeling Language (VRML), Java 3D software development packages, and World Wide Web (the Web) offer great potential for delivering three-dimensional, collaborative virtual environments to broad, on-line audiences. These capabilities have significant potential in ocean sciences, so a visualization environment was developed to explore these possibilities. The University of Washington's Virtual Big Beef Creek (VBBC) project has been continuously refined since its initial implementation in April 1999. VBBC affords users the ability to navigate through a data-rich representation of a physical world estuary on Washington State's Olympic Peninsula. One important project goal is to give users a better sense of the overall watershed before they venture out to experience it in person. A second significant goal is to provide a single on-line repository for geo-referenced data obtained through fieldwork (both quantitative and qualitative). The research team has gained insight into application improvements through the participation of Ocean Sciences graduate students, video game enthusiasts, and the general public. In this paper, research challenges, project successes, and project shortcomings are discussed that may inform the larger Web3D community.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Big Beef Creek Field Station, http://depts.washington.edu/bbc/ (accessed September 18, 2001)
 
2
PRISM: Puget Sound RegIonal Synthesis Model, http://www.prism.washington.edu (accessed September 18, 2001)
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4
NAG, IRIS Explorer TM Home Page, http://www.nag.co.uk/Welcome_IEC.html (accessed September 18, 2001)
 
5
What is VNet? http://vnet.sourceforge.net/ (accessed September 18, 2001) 7
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8
M. McCann, Remotely Operated Vehicle (ROV) Dive Visualization, http://www.siggraph.org/publications/newsle tter/v34n2/contributions/mccann.html (accessed December 17, 2001)
 
9
M. McCann, J. Paduan, D. Brutzman (1999), Interactive 3d Data Visualization In Monterey Bay, Poster session and demonstrations, Monterey Bay National Marine Sanctuary Symposium, Seaside, CA, March 20.
 
10
The Center for Environmental Visualization, System for Environmental Explorations, http://www.cev.washington.edu/see/exp_sys.html (accessed December 17, 2001).
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12
Billinghurst, M. and Kato, H. (1999). Collaborative Mixed Reality. In Proceedings of International Symposium on Mixed Reality (ISMR '99). Mixed Reality--Merging Real and Virtual Worlds, pp. 261-284.
 
13
May, R.A. (1999). HI-SPACE: A Next Generation Workspace Environment. Masters Thesis, Washington State University, Pullman, WA


Collaborative Colleagues:
Bruce Campbell: colleagues
Paul Collins: colleagues
Hunter Hadaway: colleagues
Nick Hedley: colleagues
Mark Stoermer: colleagues