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ABSTRACT
Talking virtual characters are graphical simulations of real or imaginary persons capable of human-like behavior, most importantly talking and gesturing. They may find applications on the Internet and mobile platforms as newscasters, customer service representatives, sales representatives, guides etc. After briefly discussing the possible applications and the technical requirements for bringing such applications to life, we describe our approach to enable these applications: the Facial Animation Framework. This framework consists of (1) a lightweitht, portable, MPEG-4 compatible Facial Animation Player, (2) a system for fast production of ready-to-animate, MPEG-4 compatible face models and (3) a plethora of MPEG-4 compatible tools for Facial Animation content production. We believe that this kind of approach offers enough flexibility to rapidly adapt to a broad range of applications involving facial animation on various platforms.
REFERENCES
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CITED BY 4
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Zhigang Deng , Ulrich Neumann , J. P. Lewis , Tae-Yong Kim , Murtaza Bulut , Shrikanth Narayanan, Expressive Facial Animation Synthesis by Learning Speech Coarticulation and Expression Spaces, IEEE Transactions on Visualization and Computer Graphics, v.12 n.6, p.1523-1534, November 2006
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Animations
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Artificial, augmented, and virtual realities
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Natural language;
User-centered design;
Graphical user interfaces (GUI);
Auditory (non-speech) feedback
General Terms:
Algorithms,
Design,
Human Factors
Keywords:
FBA,
MPEG-4,
VRML,
facial animation,
facial motion cloning,
talking head,
virtual characters,
virtual humans,
visual text-to-speech
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