ACM Home Page
Please provide us with feedback. Feedback
Facial animation framework for the web and mobile platforms
Full text PdfPdf (907 KB)
Source 3D technologies for the World Wide Web archive
Proceedings of the seventh international conference on 3D Web technology table of contents
Tempe, Arizona, USA
Pages: 27 - 34  
Year of Publication: 2002
ISBN:1-58113-468-1
Author
Igor S. Pandzic  Linköping University, Linköping
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 14,   Downloads (12 Months): 104,   Citation Count: 4
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/504502.504507
What is a DOI?

ABSTRACT

Talking virtual characters are graphical simulations of real or imaginary persons capable of human-like behavior, most importantly talking and gesturing. They may find applications on the Internet and mobile platforms as newscasters, customer service representatives, sales representatives, guides etc. After briefly discussing the possible applications and the technical requirements for bringing such applications to life, we describe our approach to enable these applications: the Facial Animation Framework. This framework consists of (1) a lightweitht, portable, MPEG-4 compatible Facial Animation Player, (2) a system for fast production of ready-to-animate, MPEG-4 compatible face models and (3) a plethora of MPEG-4 compatible tools for Facial Animation content production. We believe that this kind of approach offers enough flexibility to rapidly adapt to a broad range of applications involving facial animation on various platforms.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
 
2
A.L.I.C.E. natural language A.I. parser and chat robot, www.alicebot.org
 
3
Kiyoshi Arai, Tsuneya Kurihara, Ken-ichi Anjyo, "Bilinear interpolation for facial expressions and methamrphosis in real-time animation", The Visual Computer, 12:105--116, 1996.
 
4
M.M.Cohen and D.W.Massaro, "Modeling Coarticulation in Synthetic Visual Speech." In M.Thalmann & D.Thalmann (Eds.) Computer Animation'93. Tokyo: Springer-Verlag.
 
5
6
 
7
P. Eisert, S. Chaudhuri and B. Girod, "Speech Driven Synthesis of Talking Head Sequences," 3D Image Analysis and Synthesis, pp. 51--56, Erlangen, November 1997.
 
8
 
9
Robert Forchheimer and Olov Fahlander, "Low Bit-rate Coding through Animation", Proceedings Picture Coding Symposium 83.
 
10
Robert Forchheimer, Olov Fahlander and Torbj¿rn Kronander, "A Semantic Approach to the Transmission of Face Images," Proceedings Picture Coding Symposium 84.
 
11
ISO/IEC 14496 - MPEG-4 International Standard, Moving Picture Experts Group, www.cselt.it/mpeg
 
12
Kalra P., Mangili A., Magnenat-Thalmann N., Thalmann D., Simulation of Facial Muscle Actions based on Rational Free Form Deformation", Proceedings Eurographics 92, pp. 65--69.
 
13
N. Magnenat-Thalmann, N.E. Primeau, D. Thalmann, "Abstract muscle actions procedures for human face animation", Visual Computer, 3(5):290--297, 1988.
14
 
15
Igor S. Pandzic, Joern Ostermann, David Millen, "Synthetic Faces: What are they good for?", The Visual Computer, 1999.
 
16
Igor S. Pandzic, Gael Sannier, "From Photographs to Interactive Virtual Characters on the Web", Proc. Scanning 2000, Paris, France.
 
17
Igor S. Pandzic, "Life on the Web", Software Focus Journal, 2(2):52--59, John Wiley & Sons, 2001.
 
18
I.S. Pandzic,"A Web-Based MPEG-4 Facial Animation System", Proc. ICAV 3D 2001, demonstration at www.icg.isy.liu.se/~igor/MpegWeb
 
19
 
20
F.I. Parke, "Parametrized models for facial animation", IEEE Computer Graphics and Applications, 2(9):61--68, November 1982.
 
21
 
22
Pearson, "Development in Model-Based Video Coding", Proc. of the IEEE, 83(6):892--906, June 1995.
23
 
24
Quartz Version 6.0, Symbian Technical Paper, Symbian Developer Network, www.symbiandevnet.com/techlib/techcomms/techpapers/papers/v6/over/quartz/index.html
 
25
Shout 3D, Eyematic Interfaces Incorporated, http://www.shout3d.com/
 
26
VRML, ISO/IEC 14772-1:1999, www.web3d.org/fs_specifications.htm
 
27
Tekalp M.A., Ostermann J., "Face and 2-D Mesh Animation in MPEG-4", Image Communication Journal, Tutorial Issue on MPEG-4 Standard, Elsevier, 2000.
 
28
D. Terzopoulos, K. Waters, "Physically-based facial modeling, analysis and animation", Journal of Visualization and Computer Animation, 1(4):73--80, 1990.
29
30
 
31
W Interactive SARL, www.winteractive.fr