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Design as a minority discipline in a software company: toward requirements for a community of practice
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Source Conference on Human Factors in Computing Systems archive
Proceedings of the SIGCHI conference on Human factors in computing systems: Changing our world, changing ourselves table of contents
Minneapolis, Minnesota, USA
SESSION: Communities and Organizations table of contents
Pages: 383 - 390  
Year of Publication: 2002
ISBN:1-58113-453-3
Authors
Michael J. Muller  IBM Research/Collaborative User Experience, Cambridge MA
Kenneth Carey  IBM Research/Collaborative User Experience, Cambridge MA
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 10,   Downloads (12 Months): 50,   Citation Count: 6
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ABSTRACT

This paper provides a description of designers' work practices in a software company. We describe a participatory analysis of the diversity of working relations and roles of designers of IBM's Lotus software products. Designers are an example of a minority discipline - that is, a discipline whose members are often isolated in their work teams among coworkers with different training, backgrounds, and career paths. We explore differences between the practices of designers of Lotus software products and the published reports of design practices in group settings


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Michael J. Muller: colleagues
Kenneth Carey: colleagues