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Gestural and audio metaphors as a means of control for mobile devices
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Proceedings of the SIGCHI conference on Human factors in computing systems: Changing our world, changing ourselves table of contents
Minneapolis, Minnesota, USA
SESSION: Speech, Audio, Gesture table of contents
Pages: 291 - 298  
Year of Publication: 2002
ISBN:1-58113-453-3
Authors
Antti Pirhonen  University of Jyväskylä, Jyväskylä; Finland
Stephen Brewster  University of Glasgow, UK
Christopher Holguin  University of Glasgow, UK
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 22,   Downloads (12 Months): 247,   Citation Count: 45
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ABSTRACT

This paper discusses the use of gesture and non-speech audio as ways to improve the user interface of a mobile music player. Their key advantages mean that users could use a player without having to look at its controls when on the move. Two very different evaluations of the player took place: one based on a standard usability experiment (comparing the new player to a standard design) and the other a video analysis of the player in use. Both of these showed significant usability improvements for the gesture/audio-based interface over a standard visual/pen-based display. The similarities and differences in the results produced by the two studies are discussed


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  45

Collaborative Colleagues:
Antti Pirhonen: colleagues
Stephen Brewster: colleagues
Christopher Holguin: colleagues