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Evaluating the effectiveness of spatial memory in 2D and 3D physical and virtual environments
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Proceedings of the SIGCHI conference on Human factors in computing systems: Changing our world, changing ourselves table of contents
Minneapolis, Minnesota, USA
SESSION: Spatial Cognition table of contents
Pages: 203 - 210  
Year of Publication: 2002
ISBN:1-58113-453-3
Authors
Andy Cockburn  University of Canterbury, Christchurch, New Zealand
Bruce McKenzie  University of Canterbury, Christchurch, New Zealand
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 32,   Downloads (12 Months): 180,   Citation Count: 20
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ABSTRACT

User interfaces can improve task performance by exploiting the powerful human capabilities for spatial cognition. This opportunity has been demonstrated by many prior experiments. It is tempting to believe that providing greater spatial flexibility-by moving from flat 2D to 3D user interfaces-will further enhance user performance. This paper describes an experiment that investigates the effectiveness of spatial memory in real-world physical models and in equivalent computer-based virtual systems. The different models vary the user's freedom to use depth and perspective in spatial arrangements of images representing web pages. Results show that the subjects' performance deteriorated in both the physical and virtual systems as their freedom to locate items in the third dimension increased. Subjective measures reinforce the performance measures, indicating that users found interfaces with higher dimensions more 'cluttered' and less efficient


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  20

Collaborative Colleagues:
Andy Cockburn: colleagues
Bruce McKenzie: colleagues