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ABSTRACT
Published reports suggest that males significantly outperform females in navigating virtual environments. A novel navigation technique reported in CHI 2001, when combined with a large display and wide field of view, appeared to reduce that gender bias. That work has been extended with two navigation studies in order to understand the finding under carefully controlled conditions. The first study replicated the finding that a wide field of view coupled with a large display benefits both male and female users and reduces gender bias. The second study suggested that wide fields of view on a large display were useful to females despite a more densely populated virtual world. Implications for design of virtual worlds and large displays are discussed. Specifically, women take a wider field of view to achieve similar virtual environment navigation performance to men
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CITED BY 28
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Desney S. Tan , Darren Gergle , Peter Scupelli , Randy Pausch, With similar visual angles, larger displays improve spatial performance, Proceedings of the SIGCHI conference on Human factors in computing systems, April 05-10, 2003, Ft. Lauderdale, Florida, USA
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Desney S. Tan , Darren Gergle , Peter G. Scupelli , Randy Pausch, Physically large displays improve path integration in 3D virtual navigation tasks, Proceedings of the SIGCHI conference on Human factors in computing systems, p.439-446, April 24-29, 2004, Vienna, Austria
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Azam Khan , Justin Matejka , George Fitzmaurice , Gordon Kurtenbach, Spotlight: directing users' attention on large displays, Proceedings of the SIGCHI conference on Human factors in computing systems, April 02-07, 2005, Portland, Oregon, USA
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F. Tyndiuk , V. Lespinet-Najib , G. Thomas , C. Schlick, Impact of large displays on virtual reality task performance, Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, November 03-05, 2004, Stellenbosch, South Africa
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Laura Beckwith , Margaret Burnett , Susan Wiedenbeck , Curtis Cook , Shraddha Sorte , Michelle Hastings, Effectiveness of end-user debugging software features: are there gender issues?, Proceedings of the SIGCHI conference on Human factors in computing systems, April 02-07, 2005, Portland, Oregon, USA
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Lauren Shupp , Robert Ball , Beth Yost , John Booker , Chris North, Evaluation of viewport size and curvature of large, high-resolution displays, Proceedings of the 2006 conference on Graphics interface, June 07-09, 2006, Quebec, Canada
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Andrew J Sabri , Robert G Ball , Alain Fabian , Saurabh Bhatia , Chris North, High-resolution gaming: Interfaces, notifications, and the user experience, Interacting with Computers, v.19 n.2, p.151-166, March, 2007
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Nicola J Bidwell , Colin Lemmon , Mihai Roturu , Christopher Lueg, Exploring terra incognita: wayfinding devices for games, Proceedings of the 4th Australasian conference on Interactive entertainment, p.1-8, December 03-05, 2007, Melbourne, Australia
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Virtual reality
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Artificial, augmented, and virtual realities
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.4
Graphics Utilities
Subjects:
Virtual device interfaces
General Terms:
Design,
Measurement,
Performance,
Theory
Keywords:
3D navigation,
cognitive maps,
field of view,
gender effects,
landmark knowledge,
spatial abilities
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