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Effects of four computer-mediated communications channels on trust development
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Proceedings of the SIGCHI conference on Human factors in computing systems: Changing our world, changing ourselves table of contents
Minneapolis, Minnesota, USA
SESSION: Confidence and Trust table of contents
Pages: 135 - 140  
Year of Publication: 2002
ISBN:1-58113-453-3
Authors
Nathan Bos  University of Michigan, Ann Arbor, MI
Judy Olson  University of Michigan, Ann Arbor, MI
Darren Gergle  University of Michigan, Ann Arbor, MI
Gary Olson  University of Michigan, Ann Arbor, MI
Zach Wright  University of Michigan, Ann Arbor, MI
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 61,   Downloads (12 Months): 408,   Citation Count: 34
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ABSTRACT

When virtual teams need to establish trust at a distance, it is advantageous for them to use rich media to communicate. We studied the emergence of trust in a social dilemma game in four different communication situations: face-to-face, video, audio, and text chat. All three of the richer conditions were significant improvements over text chat. Video and audio conferencing groups were nearly as good as face-to-face, but both did show some evidence of what we term delayed trust (slower progress toward full cooperation) and fragile trust (vulnerability to opportunistic behavior)


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  34

Collaborative Colleagues:
Nathan Bos: colleagues
Judy Olson: colleagues
Darren Gergle: colleagues
Gary Olson: colleagues
Zach Wright: colleagues