| Creating principal 3D curves with digital tape drawing |
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Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI conference on Human factors in computing systems: Changing our world, changing ourselves
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Minneapolis, Minnesota, USA
SESSION: Two-Handed Interaction
table of contents
Pages: 121 - 128
Year of Publication: 2002
ISBN:1-58113-453-3
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Authors
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Tovi Grossman
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Alias/wavefront, Toronto, Ontario, Canada and University of Toronto Toronto, Ontario, Canada
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Ravin Balakrishnan
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Alias/wavefront, Toronto, Ontario, Canada and University of Toronto Toronto, Ontario, Canada
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Gordon Kurtenbach
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Alias/wavefront, Toronto, Ontario, Canada and University of Toronto Toronto, Ontario, Canada
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George Fitzmaurice
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Alias/wavefront, Toronto, Ontario, Canada and University of Toronto Toronto, Ontario, Canada
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Azam Khan
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Alias|wavefront, Toronto, Ontario, Canada
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Bill Buxton
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Alias/wavefront, Toronto, Ontario, Canada and University of Toronto Toronto, Ontario, Canada
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Downloads (6 Weeks): 6, Downloads (12 Months): 63, Citation Count: 20
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ABSTRACT
Previous systems have explored the challenges of designing an interface for automotive styling which combine the metaphor of 2D drawing using physical tape with the simultaneous creation and management of a corresponding virtual 3D model. These systems have been limited to only 2D planar curves while typically the principal characteristic curves of an automotive design are three dimensional and non-planar. We present a system which addresses this limitation. Our system allows a designer to construct these non-planar 3D curves by drawing a series of 2D curves using the 2D tape drawing technique and interaction style. These results are generally applicable to the interface design of 3D modeling applications and also to the design of arm's length interaction on large scale display systems
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Ravin Balakrishnan , George Fitzmaurice , Gordon Kurtenbach , William Buxton, Digital tape drawing, Proceedings of the 12th annual ACM symposium on User interface software and technology, p.161-169, November 07-10, 1999, Asheville, North Carolina, United States
[doi> 10.1145/320719.322598]
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Jonathan M. Cohen , Lee Markosian , Robert C. Zeleznik , John F. Hughes , Ronen Barzel, An interface for sketching 3D curves, Proceedings of the 1999 symposium on Interactive 3D graphics, p.17-21, April 26-29, 1999, Atlanta, Georgia, United States
[doi> 10.1145/300523.300655]
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Scott Elrod , Richard Bruce , Rich Gold , David Goldberg , Frank Halasz , William Janssen , David Lee , Kim McCall , Elin Pedersen , Ken Pier , John Tang , Brent Welch, Liveboard: a large interactive display supporting group meetings, presentations, and remote collaboration, Proceedings of the SIGCHI conference on Human factors in computing systems, p.599-607, May 03-07, 1992, Monterey, California, United States
[doi> 10.1145/142750.143052]
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Kenneth P. Herndon , Robert C. Zeleznik , Daniel C. Robbins , D. Brookshire Conner , Scott S. Snibbe , Andries van Dam, Interactive shadows, Proceedings of the 5th annual ACM symposium on User interface software and technology, p.1-6, November 15-18, 1992, Monteray, California, United States
[doi> 10.1145/142621.142622]
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Ken Hinckley , Mary Czerwinski , Mike Sinclair, Interaction and modeling techniques for desktop two-handed input, Proceedings of the 11th annual ACM symposium on User interface software and technology, p.49-58, November 01-04, 1998, San Francisco, California, United States
[doi> 10.1145/288392.288572]
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Gordon Kurtenbach , George Fitzmaurice , Thomas Baudel , Bill Buxton, The design of a GUI paradigm based on tablets, two-hands, and transparency, Proceedings of the SIGCHI conference on Human factors in computing systems, p.35-42, March 22-27, 1997, Atlanta, Georgia, United States
[doi> 10.1145/258549.258574]
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Jeffrey S. Pierce , Matthew Conway , Maarten van Dantzich , George Robertson, Toolspaces and glances: storing, accessing, and retrieving objects in 3D desktop applications, Proceedings of the 1999 symposium on Interactive 3D graphics, p.163-168, April 26-29, 1999, Atlanta, Georgia, United States
[doi> 10.1145/300523.300545]
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CITED BY 20
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Seok-Hyung Bae , Takahiro Kobayash , Ryugo Kijima , Won-Sup Kim, Tangible NURBS-curve manipulation techniques using graspable handles on a large display, Proceedings of the 17th annual ACM symposium on User interface software and technology, October 24-27, 2004, Santa Fe, NM, USA
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Steve Tsang , Ravin Balakrishnan , Karan Singh , Abhishek Ranjan, A suggestive interface for image guided 3D sketching, Proceedings of the SIGCHI conference on Human factors in computing systems, p.591-598, April 24-29, 2004, Vienna, Austria
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Ignacio Llamas , Alexander Powell , Jarek Rossignac , Chris D. Shaw, Bender: a virtual ribbon for deforming 3D shapes in biomedical and styling applications, Proceedings of the 2005 ACM symposium on Solid and physical modeling, p.89-99, June 13-15, 2005, Cambridge, Massachusetts
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Russell Owen , Gordon Kurtenbach , George Fitzmaurice , Thomas Baudel , Bill Buxton, When it gets more difficult, use both hands: exploring bimanual curve manipulation, Proceedings of the 2005 conference on Graphics interface, May 09-11, 2005, Victoria, British Columbia
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István Kókai , Jörg Finger , Randall C. Smith , Richard Pawlicki , Thomas Vetter, Example-based conceptual styling framework for automotive shapes, Proceedings of the 4th Eurographics workshop on Sketch-based interfaces and modeling, August 02-03, 2007, Riverside, California
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.5
Computational Geometry and Object Modeling
Subjects:
Curve, surface, solid, and object representations
Additional Classification:
I.
Computing Methodologies
I.2
ARTIFICIAL INTELLIGENCE
I.2.10
Vision and Scene Understanding
Subjects:
3D/stereo scene analysis
I.3
COMPUTER GRAPHICS
I.3.5
Computational Geometry and Object Modeling
Subjects:
Physically based modeling
General Terms:
Design,
Experimentation,
Human Factors,
Performance
Keywords:
3D modeling,
interaction techniques,
large scale displays,
tape drawing,
two-handed interaction
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