| Messages embedded in gaze of interface agents --- impression management with agent's gaze |
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Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI conference on Human factors in computing systems: Changing our world, changing ourselves
table of contents
Minneapolis, Minnesota, USA
Pages: 41 - 48
Year of Publication: 2002
ISBN:1-58113-453-3
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Authors
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Atsushi Fukayama
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NTT Corporation, Kanagawa, Japan
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Takehiko Ohno
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NTT Corporation, Kanagawa, Japan
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Naoki Mukawa
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NTT Corporation, Kanagawa, Japan
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Minako Sawaki
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NTT Corporation, Kanagawa, Japan
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Norihiro Hagita
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ATR Media Information Science Laboratories, Kyoto, Japan
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Downloads (6 Weeks): 18, Downloads (12 Months): 76, Citation Count: 11
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ABSTRACT
We propose a gaze movement model that enables an embodied interface agent to convey different impressions to users. Managing one's own impression to influence the behaviors of others plays an important role in human communications. To create a new application area which involves agents in this kind of social interaction, interface agents that manage their impressions are required. For this purpose, we build the gaze movement model based on three gaze parameters picked from a large number of psychological studies: amount of gaze, mean duration of gaze, and gaze points while averted. In this paper, we introduce the gaze movement model and gaze parameters. We then present an experiment in which subjects evaluated the impressions created by nine gaze patterns produced by altering the gaze parameters. The results indicate that reproducible relations exist between the gaze parameters and impressions, which shows the validity of the model
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 11
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Maia Garau , Mel Slater , Vinoba Vinayagamoorthy , Andrea Brogni , Anthony Steed , M. Angela Sasse, The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment, Proceedings of the SIGCHI conference on Human factors in computing systems, April 05-10, 2003, Ft. Lauderdale, Florida, USA
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Batya Friedman , Peter H. Kahn, Jr. , Jennifer Hagman, Hardware companions?: what online AIBO discussion forums reveal about the human-robotic relationship, Proceedings of the SIGCHI conference on Human factors in computing systems, April 05-10, 2003, Ft. Lauderdale, Florida, USA
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Kazuki Takashima , Yasuko Omori , Yoshiharu Yoshimoto , Yuich Itoh , Yoshifumi Kitamura , Fumio Kishino, Effects of avatar's blinking animation on person impressions, Proceedings of graphics interface 2008, May 28-30, 2008, Windsor, Ontario, Canada
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Tomoko Yonezawa , Hirotake Yamazoe , Akira Utsumi , Shinji Abe, Gaze-communicative behavior of stuffed-toy robot with joint attention and eye contact based on ambient gaze-tracking, Proceedings of the 9th international conference on Multimodal interfaces, November 12-15, 2007, Nagoya, Aichi, Japan
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Tomoko Yonezawa , Hirotake Yamazoe , Akira Utsumi , Shinji Abe, Evaluating crossmodal awareness of daily-partner robot to user's behaviors with gaze and utterance detection, Proceedings of the 3rd ACM International Workshop on Context-Awareness for Self-Managing Systems, p.1-8, May 11-11, 2009, Nara, Japan
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